Related
Sprite
HP
28
Gold
30 G
Experience
30
Absorb
4
Evade
36%
Magic Def.
14%
Damage
10–20
Hit
87%
Critical Hit Chance
1%
Family
Aquatic
Morale
110 (may run at party level 15+)
Encountered In
SAHAGS can't dish out or take much damage, but their high Evade makes them difficult to hit with physical attacks. LIT or ICE will usually take one out, and LIT2 can clear out a whole group along with their companions. DARK is also highly effective, as affected SAHAGS will have their Evade reduced to a much more reasonable 16%.
Sprite
HP
204
Gold
882 G
Experience
882
Absorb
20
Evade
48%
Magic Def.
51%
Damage
47–94
Hit
109%
Critical Hit Chance
1%
Family
Aquatic
Morale
200
The ORB of Water
Page
3
Use the OXYALE to explore the upper floors of the Sunken Shrine to find the SLAB and other Treasures.
The SHIP
Page
3
The SHIP gives you access to several new areas, but presents its own dangers.
HP
64
Gil
105 gil
Experience
105
Size
Small
Damage
15
Hit Rate
1×92%
Critical Hit Chance
1%
Absorb
8
Evade
39%
Magic Defense
23%
Morale
142 (may run if party is level 31 or higher)
Monster Family
Aquatic
Sahagin Chiefs occasionally appear during ocean encounters, and are basically tougher Sahagins (with the same high Evasion). They have moderate Attack scores and can be dangerous in large numbers. If it's available, Bolt2 is a good way to take them out. Later in the Sunken Shrine, Sahagin Chiefs won't really be able to hurt the party, but they appear in very large groups with Sahagin Princes, making them annoying. A shot from the Gauntlets or Thor's Hammer should clear them out nicely.