Weapons – 144 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Abraxas Vanille Stagger Lock 79–247 159–495 Random: Instant Chain -
37,518 gil
6 1,500+168/lv 60 387,360 Nirvana Lv.40 Trapezohedron 11
Airwing Hope Critical: Shield 18–98 12–72 Low HP: Power Surge 10,000 gil
5,000 gil
4 400+76/lv 20 22,440 Skycutter Lv.10 Uraninite 1
Aldebarans Sazh Leadenstrike - 40–265 Vampiric Strike 263,000 gil
13,150 gil
2 300+42/lv 25 20,100 Sadalmeliks Lv.14 Cobaltite 11
Alicanto Hope Stagger Lock 10–110 10–110 Random: Instant Chain 18,000 gil
9,000 gil
4 800+116/lv 25 54,800 Caladrius Lv.19 Uraninite 10
Altairs Sazh - 74–380 84–390 Magic Wall -
6,196 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 7
Antares Deluxes Sazh Chain Bonus Boost 12–92 18–98 ATB Rate 22,000 gil
11,000 gil
4 800+116/lv 20 38,040 Fomalhaut Elites Lv.15 Uraninite 12
Apocalypse Lightning Ironstrike 128–410 128–410 Vampiric Strike -
38,428 gil
4 800+116/lv 60 253,320 Omega Weapon Lv.33 Trapezohedron 11
Axis Blade Lightning Attack: ATB Charge 8–48 8–48 ATB Rate 15,000 gil
7,500 gil
5 1,200+225/lv 20 66,750 Enkindler Lv.13 Adamantite 7
Banescissor Spear Fang Stagger: TP Charge II 102–222 150–318 Magic Wall -
48,700 gil
8 2,600+232/lv 40 284,960 Kain's Lance Lv.33 Trapezohedron 12
Battle Standard Snow - 185–513 43–125 Physical Wall -
20,875 gil
8 2,600+232/lv 60 566,640 Save the Queen Lv.53 Trapezohedron 9
Belladonna Wand Vanille Improved Debuffing 5–65 11–131 Buff Duration 31,200 gil
15,600 gil
4 800+116/lv 20 38,040 Malboro Wand Lv.15 Uraninite 6
Betelgeuse Customs Sazh Stagger Maintenance II 104–260 60–138 Random: Instant Chain -
50,480 gil
10 2,600+260/lv 40 306,800 Total Eclipses Lv.35 Trapezohedron 11
Binding Rod Vanille - 18–168 12–37 Physical Wall 2,500 gil
1,250 gil
3 300+57/lv 25 24,600 Hunter's Rod Lv.10 Perovskite 1
Bladed Lance Fang - 55–130 35–85 Physical Wall 4,500 gil
2,250 gil
3 300+57/lv 25 24,600 Glaive Lv.10 Perovskite 7
Blazefire Saber Lightning - 15–115 15–115 Physical Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Flamberge Lv.10 Perovskite 1
Brightwing Staff Vanille - 27–123 93–381 Magic Wall -
7,528 gil
5 1,500+215/lv 60 470,550 Nirvana Lv.45 Trapezohedron 7
Caladrius Hope Stagger Lock 122–374 122–374 Random: Instant Chain -
29,718 gil
6 1,500+168/lv 60 387,360 Nue Lv.44 Trapezohedron 10
Calamity Spear Fang Improved Debilitation II 97–222 143–318 Buff Duration -
28,935 gil
8 3,000+240/lv 40 307,200 Kain's Lance Lv.35 Trapezohedron 9
Canopus AMPs Sazh - 86–374 156–636 Magic Wall -
10,728 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 7
Deneb Duellers Sazh - 8–108 24–249 Magic Wall 3,900 gil
1,950 gil
3 420+75/lv 25 33,000 Canopus AMPs Lv.13 Perovskite 3
loading table data...