Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 10 10 0 54,800 9,000 gil
2 14 14 800 54,000 9,112 gil
3 18 18 916 53,084 9,224 gil
4 22 22 1,032 52,052 9,336 gil
5 26 26 1,148 50,904 9,448 gil
6 30 30 1,264 49,640 9,560 gil
7 34 34 1,380 48,260 9,672 gil
8 38 38 1,496 46,764 9,784 gil
9 42 42 1,612 45,152 9,896 gil
10 46 46 1,728 43,424 10,008 gil
11 50 50 1,844 41,580 10,120 gil
12 54 54 1,960 39,620 10,232 gil
13 58 58 2,076 37,544 10,344 gil
14 62 62 2,192 35,352 10,456 gil
15 66 66 2,308 33,044 10,568 gil
16 70 70 2,424 30,620 10,680 gil
17 74 74 2,540 28,080 10,792 gil
18 78 78 2,656 25,424 10,904 gil
19 82 82 2,772 22,652 11,016 gil
20 86 86 2,888 19,764 11,128 gil
21 90 90 3,004 16,760 11,240 gil
22 94 94 3,120 13,640 11,352 gil
23 98 98 3,236 10,404 11,464 gil
24 102 102 3,352 7,052 11,576 gil
25 106 106 3,468 3,584 11,688 gil
110 110 3,584 - 11,800 gil
Treasure: Containing Alicanto – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Alicanto The Fifth Ark 10 In plain sight on the main path after the second curved hall
Weapons: Which can be Dismantled into Alicanto – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Caladrius Hope Stagger Lock 122–374 122–374 Random: Instant Chain -
29,718 gil
6 1,500+168/lv 18 Silicone Oils, 3 Cobaltites, Alicanto 60 387,360 10