Monsters – 243 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Beta Behemoth Militarized Units Behemoths 1,800 95 - 20 70 200.0% 100 - Potion 100% - - Lightning, Water 1
Manasvin Warmech Militarized Units Annihilators 360 15 15 75 0 300.0% 60 - - - - - Lightning, Water 1
Manasvin Warmech Militarized Units Annihilators 990 15 15 75 0 300.0% 60 - Potion 100% - - Lightning, Water 1
Myrmidon Militarized Units Tilters 1,260 36 - 18 0 110.0% 3 - Digital Circuit 25% Polymer Emulsion 5% Fire 1
Pantheron Militarized Units Razorclaws 375 15 - 22 0 103.0% 1 3 Chipped Fang 25% Wicked Fang 5% Fire, Ice 1
PSICOM Aerial Recon Soldiers PSICOM Airborne 189 20 - 44 80 110.0% 15 - Potion 10% Phoenix Down 2% - 1
PSICOM Enforcer Soldiers PSICOM Shock Troops 171 13 - 24 20 130.0% 11 3 Potion 10% Phoenix Down 2% - 1
PSICOM Marauder Soldiers PSICOM Elites 600 20 19 25 0 104.0% 1 - Credit Chip 100% - - - 1
PSICOM Warden Soldiers PSICOM Hunters 84 17 - 21 0 120.0% 6 3 Potion 10% Phoenix Down 2% - 1
Anima Others Fal'Cie 3,300 57 31 88 100 300.0% 6,000 - Doctor's Code 100% - - - 2
Ghast Cie'th Shambling Cie'th 900 48 80 19 0 120.0% 6 2 Cie'th Tear 25% Tear of Frustration 5% Fire, Ice, Lightning, Water, Wind 2
Ghoul Cie'th Shambling Cie'th 330 65 38 26 0 110.0% 3 3 Cie'th Tear 25% Tear of Frustration 5% Fire, Ice, Lightning, Water, Wind 2
Left Manipulator Others Fal'Cie 300 69 63 66 100 150.0% 1,500 - - - - - - 2
Right Manipulator Others Fal'Cie 300 69 63 66 100 150.0% 1,500 - - - - - - 2
Wight Cie'th Winged Cie'th 270 41 75 24 0 110.0% 3 - Cie'th Tear 25% Tear of Frustration 5% - 2
Zwerg Scandroid Militarized Units Zwerg Droids 57 13 31 12 0 130.0% 9 - Torn Leather 25% Thickened Hide 5% Deprotect, Deshell, Slow, Imperil, Poison, Pain, Fog, Daze, Curse, Death 2
Alpha Behemoth Militarized Units Behemoths 20,250 125 - 6 0 500.0% 120 36 Begrimed Claw 25% Bestial Claw 5% Fire, Water 3
Bloodfang Bass Feral Creatures Terraquatics 81 18 - 10 0 200.0% 30 3 Strange Fluid 25% Enigmatic Fluid 5% Fire, Lightning, Deprotect, Deshell, Slow, Imperil, Poison, Pain, Fog, Daze, Curse, Death 3
Breshan Bass Feral Creatures Terraquatics 2,430 100 - 12 50 130.0% 18 8 Strange Fluid 25% Enigmatic Fluid 5% Fire, Lightning 3
Ciconia Velocycle Militarized Units Cognispeeders 7,290 167 - 14 50 160.0% 36 24 Digital Circuit 25% Insulated Cabling 5% - 3
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