Related
Type
Feral Creatures
Subtype
Cactuars
HP
777,777
Level
7
Chain Resistance
100
Stagger Point
777.0%
Stagger Index
20,310
Strength
777
Magic
0
CP
15,000
Common Drop
Chocobo Plume (25%)
Rare Drop
Cactuar Doll (1%)
Chapter
11
Note
Capable of inflicting Fog.
Note
Capable of inflicting Pain.
Note
Susceptible to Daze.
You will never see a Cactuar Prime in the field. Rather, when you encounter a Cactuar, if you do not attack it during its Cactus Dance, it will Grow into a Giant Cactuar. The Giant Cactuar will use Encore Dance, and if you don't interrupt that either, it Matures into a Cactuar Prime. Unlike its predecessors, who will attack with Kick, a Cactuar Prime uses 1,000 Needles repeatedly to attack. In addition to dealing 1,000 base damage, this attack inflicts Fog and Pain, so it pays to have a Sentinel stand there and endure the punishment.
Type
Feral Creatures
Subtype
Cactuars
HP
777,777
Level
7
Chain Resistance
87
Stagger Point
777.0%
Stagger Index
1,562
Strength
777
Magic
0
CP
10,000
Common Drop
Chocobo Plume (10%)
Rare Drop
Cactuar Doll (1%)
Chapter
11
Note
Delivers devastating physical attacks.
Note
Susceptible to Daze.
You will never see a Giant Cactuar in the field. Rather, when you encounter a Cactuar, if you do not attack it during its Cactus Dance, it will Grow into a Giant Cactuar. The Giant Cactuar will use Encore Dance, and if you don't interrupt that either, it Matures into a Cactuar Prime.
This sadist revels in making others pluck its thousand needles from their flesh.
Encountered In
Fabul Waterway 1, Interdimensional Rift 1
Sprite
HP
3
MP
60,000
LV
27
GP
10,000
Bat.Pwr
1
(85)
Hit Rate
100
Defense
255
Evade %
250 (not used)
Mag.Def
255
MBlock%
250
Vulnerability: Physical
1
Magic
1
Vigor
56–63
Speed
39
Stamina
16
Mag.Pwr
50
Cactrots only use Blow Fish, and will eventually use it 10 times to decimate your party. They are almost impossible to hit or to deal more than 1 damage to, but an attack that can't miss and ignores Defense will make short work of them. They are an excellent source of GP and the best source of Magic Points in the game.
Fought In
Level
40
HP
6,000
MP
120
Attack
63
(297)
Magic atk
85
(750)
Defense
90
(82%)
Magic def
100
(80%)
Defense%
1%
Dexterity
75
Luck
0
EXP
1,000
AP
100
Gil
1,000
Abilities
1000 Needles (1000 †), Mystery Kick (647), Dodge
Morph
Tetra Elemental
Manipulate
1000 Needles, Mystery Kick
Encountered In
North Corel Area, Cactus Island
Starting Level
20
Starting Experience
9,500
Starting Hit Points
1,766
Level 100 Hit Points
8,150
Skill
1,000 Needles
Effect
1000 units of non-elemental damage to all enemies
Cactuar has an amusing and fun summon skill. It deals 1,000 damage per 10 levels, to a maximum of 10,000 damage at level 100. The animation is short and can't be boosted.
Type
Feral Creatures – Cactuar
Hit Points
7,777
Strength
50
Magic
50
CP
50
Chain Resistance
50
Stagger Point
777.0%
Stagger Index
406
Libra per Encounter
500%
Interrupt Resistance
50
Launch Vulnerability
Weakness
Tame Chance
33%
Tamed Role
Grade 3 Commando
Common Drop
Potent Orb (30%)
Rare Drop
Chocobo Tail Feather (3%)
Monster
Cactuar
Role
Commando
Grade
3–5
Strength
142
Magic
63
Maximum HP
1,062
Animation Speed
65
Maximum Level
45
Descriptors
Well-Grown, Strong, Wild
Feral Link
1000 Needles (Deals 1,000 damage)
Charge Time
180 seconds
Input Type
Timing
Command (PS3)
X
Command (Xbox 360)
A
Game
Final Fantasy VI
Type
Monster
Card Number
58/81