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Gamer Corner Guides

Cactuar

Game Final Fantasy VI
Type Monster
Card Number 58/81
Compare Cactuar to other CollectaCards
Shinryu Hill Gigas

Related

Cactuar

Sprite
No. 36
Game FFVI
Ability 1,000 Needles
Gil 5,880
EXP 130
Drops Kotetsu
This sadist revels in making others pluck its thousand needles from their flesh.
Encountered In Fabul Waterway 1, Interdimensional Rift 1

Cactrot

Sprite
HP 3 MP 60,000 LV 27
GP 10,000
Bat.Pwr 1 (85) Hit Rate 100
Special Mind Sting Effect Berserk
Defense 255 Evade % 250 (not used)
Mag.Def 255 MBlock% 250
Vulnerability: Physical 1 Magic 1
Vigor 56–63 Speed 39 Stamina 16 Mag.Pwr 50
Elemental Vulnerability
Fire
Ice
Thunder
Water
Wind
Earth
Pearl
Poison
Steal Soft (1/8)
Win Soft (1/8)
Run Difficulty 2
Rage Ability Blow Fish
Encountered In World Map
Cactrots only use Blow Fish, and will eventually use it 10 times to decimate your party. They are almost impossible to hit or to deal more than 1 damage to, but an attack that can't miss and ignores Defense will make short work of them. They are an excellent source of GP and the best source of Magic Points in the game.

Cactuar

Type Normal Battle
Experience 1
AP 1
Gil 10,000 gil
Run Difficulty ×1
Level 20
Row 1
Cactuar
Fought In
Corel Prison
Corel Desert

Cactuer

Level 40 HP 6,000 MP 120
Attack 63 (297) Magic atk 85 (750)
Defense 90 (82%) Magic def 100 (80%)
Defense% 1% Dexterity 75 Luck 0
EXP 1,000 AP 100 Gil 1,000
Abilities 1000 Needles (1000 †), Mystery Kick (647), Dodge
Status Defend: Small, Frog
Morph Tetra Elemental
Manipulate 1000 Needles, Mystery Kick
Encountered In North Corel Area, Cactus Island

Cactuar

  6  
3 Cactuar 2
  6  
Level 3
Type Monster
Card Mod 1 card yields 1× Cactus Thorn

Cactuar

Cactuar
Starting Level 20
Starting Experience 9,500
Starting Hit Points 1,766
Level 100 Hit Points 8,150
Skill 1,000 Needles
Effect 1000 units of non-elemental damage to all enemies
Cactuar has an amusing and fun summon skill. It deals 1,000 damage per 10 levels, to a maximum of 10,000 damage at level 100. The animation is short and can't be boosted.

Cactuar

Cactuar
Description A speedy cactus of the desert. Damage always amounts to 1,000 with its special skill, 1,000 Needles.
Base Experience 1
Experience Modifier 1
Ability Points 20
Boss No
Flying No
Undead No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy

Cactuar

Type Feral Creatures
Subtype Cactuars
HP 777,777
Level 7
Chain Resistance 77
Stagger Point 777.0%
Stagger Index 883
Strength 777
Magic 0
CP 5,000
Common Drop Chocobo Plume (5%)
Rare Drop Cactuar Doll (1%)
Chapter 11
Note Susceptible to Daze.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic
A Cactuar will always begin combat with Cactuar Dance. If you don't interrupt this dance (i.e., you don't attack the Cactuar), it will eventually Grow into a Giant Cactuar (which in turn can Mature into a Cactuar Prime).

Cactuar Prime

Type Feral Creatures
Subtype Cactuars
HP 777,777
Level 7
Chain Resistance 100
Stagger Point 777.0%
Stagger Index 20,310
Strength 777
Magic 0
CP 15,000
Common Drop Chocobo Plume (25%)
Rare Drop Cactuar Doll (1%)
Chapter 11
Note Capable of inflicting Fog.
Note Capable of inflicting Pain.
Note Susceptible to Daze.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic
You will never see a Cactuar Prime in the field. Rather, when you encounter a Cactuar, if you do not attack it during its Cactus Dance, it will Grow into a Giant Cactuar. The Giant Cactuar will use Encore Dance, and if you don't interrupt that either, it Matures into a Cactuar Prime. Unlike its predecessors, who will attack with Kick, a Cactuar Prime uses 1,000 Needles repeatedly to attack. In addition to dealing 1,000 base damage, this attack inflicts Fog and Pain, so it pays to have a Sentinel stand there and endure the punishment.

Giant Cactuar

Type Feral Creatures
Subtype Cactuars
HP 777,777
Level 7
Chain Resistance 87
Stagger Point 777.0%
Stagger Index 1,562
Strength 777
Magic 0
CP 10,000
Common Drop Chocobo Plume (10%)
Rare Drop Cactuar Doll (1%)
Chapter 11
Note Delivers devastating physical attacks.
Note Susceptible to Daze.
Elemental Vulnerability
Fire
Ice
Lightning
Water
Wind
Earth
Physical
Magic
You will never see a Giant Cactuar in the field. Rather, when you encounter a Cactuar, if you do not attack it during its Cactus Dance, it will Grow into a Giant Cactuar. The Giant Cactuar will use Encore Dance, and if you don't interrupt that either, it Matures into a Cactuar Prime.

Cactuar

Type Feral Creatures – Cactuar
Hit Points 7,777
Strength 50
Magic 50
CP 50
Chain Resistance 50
Stagger Point 777.0%
Stagger Index 406
Libra per Encounter 500%
Interrupt Resistance 50
Launch Vulnerability Weakness
Tame Chance 33%
Tamed Role Grade 3 Commando
Common Drop Potent Orb (30%)
Rare Drop Chocobo Tail Feather (3%)
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic

Cactuar

Monster Cactuar
Role Commando
Grade 3–5
Strength 142
Magic 63
Maximum HP 1,062
Animation Speed 65
Maximum Level 45
Descriptors Well-Grown, Strong, Wild
Feral Link 1000 Needles (Deals 1,000 damage)
Charge Time 180 seconds
Input Type Timing
Command (PS3) X
Command (Xbox 360) A