Components – 141 shown
Rare components cannot be purchased, but may be dropped by monsters or found in other ways; premium catalysts are sold at exorbitant prices and are generally easier to find than buy; money components are not intended for use in upgrades, but rather to be sold in shops for a profit
Name
Organic components typically yield a small amount of experience, but always add to a weapon or accessory's multiplier bonus; mechanical components reduce the multiplier bonus but offer a large amount of experience for their cost; catalysts cannot be used for experience, but instead are used to upgrade mastered weapons or accessories to a new form
Type
This column shows the amount of experience gained by using one of this component; you can select which rank to view experience for, or use the average value across all ranks; the average value is not necessarily indicative of the best component for a given rank, but it is a solid guideline; base experience is the amount of experience a component yields when used on a weapon or accessory of the same rank as the component; this number is provided for reference, but should not be used as a comparison between components.
EXP
Each component has a rank which can modify its base experience value based on the rank of the weapon or accessory being upgraded; components yield bonus experience when used to upgrade lower-ranked items, but incur a heavy penalty when used to upgrade higher-ranked items
Rank
This column shows different effects of the multiplier bonus for this component; organic components have a positive bonus, while mechanical components have a penalty; whenever a weapon or accessory's total multiplier bonus reaches a certain level, its experience multiplier will change; you can select to see the number of components it will require to go from no bonus to any particular multiplier (×1.25, ×1.5, ×1.75, ×2, ×3); note that if any of these options are selected, mechanical components will have no value, since no number of them will increase your bonus; clicking the ◊ icon will allow you to sort by these values.
The cost to purchase this component from a retail network, if it is available for sale
Price
The amount of gil you receive if you sell this component to a retail shop; note that catalysts typically sell for a small fraction of their worth compared to other component types
Value
The ratio of experience gained to gil value of the component for the currently selected experience value; a grayed-out number in parenthesis represents the efficiency of a component you cannot buy from a retail network; this column is hidden when viewing base experience, because it is not an accurate measure; as a general rule, you want to buy mechanical components with as high an efficiency rating as possible; any mechanical component with an efficiency less than half of the highest purchaseable component should optimally be sold rather than used for experience; this value is of minimal importance for organic components
EXP/Gil
For organic components, this is the ratio of multiplier bonus to gil value; a grayed-out number in parenthesis represents the efficiency of a component you cannot buy from a retail network; as a general rule, you want to buy organic components with as high an efficiency rating as possible; any organic component with an efficiency less than half of the highest purchaseable component should probably be sold rather than used to increase a multiplier
Mult./Gil
The first chapter in which this component can be purchased or found
Chapter
Abominable Wing Organic 23 5 +17 150 gil 75 gil 0.153 0.113 7
Abyssal Scale Organic 25 5 +16 - 75 gil 0.167 0.107 9
Ancient Bone Organic 45 8 +31 - 110 gil 0.204 0.141 11
Armored Shell Organic 29 6 +20 150 gil 75 gil 0.193 0.133 11
Barbed Tail Organic 13 4 +14 80 gil 40 gil 0.163 0.175 4
Begrimed Claw Organic 4 1 +4 - 15 gil 0.133 0.133 3
Bestial Claw Organic 12 3 +10 80 gil 40 gil 0.150 0.125 3
Black Mycelium Organic 87 8 +51 - 675 gil 0.064 0.038 11
Blue Mycelium Organic 25 5 +21 - 190 gil 0.066 0.055 4
Chipped Fang Organic 5 2 +7 - 15 gil 0.167 0.233 1
Chocobo Plume Organic 7 3 +34 - 20 gil 0.175 0.850 9
Chocobo Tail Feather Organic 32 5 +58 - 50 gil 0.320 0.580 9
Cie'th Tear Organic 6 2 +10 - 15 gil 0.200 0.333 2
Dawnlight Dew Organic 12 2 +31 - 500 gil 0.012 0.031 4
Diabolic Tail Organic 27 6 +21 150 gil 75 gil 0.180 0.140 7
Dusklight Dew Organic 29 3 +42 - 850 gil 0.017 0.025 9
Enigmatic Fluid Organic 15 4 +12 80 gil 40 gil 0.188 0.150 3
Entrancing Tail Organic 45 8 +31 - 110 gil 0.204 0.141 11
Esoteric Oil Organic 49 8 +29 - 110 gil 0.223 0.132 11
Fiendish Horn Organic 23 5 +17 - 75 gil 0.153 0.113 9
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