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Twilight Odin
Monster
Twilight Odin
Role
Commando
Grade
3–5
Strength
89
Magic
13
Maximum HP
899
Animation Speed
30
Maximum Level
99
Descriptors
Late Bloomer, Rare, Aloof
Feral Link
Zantetsuken
(Deals damage)
Effect Modifier
×2.20
Charge Time
265 seconds
Input Type
Multiple
Command (PS3)
←
,
→
,
↓
,
Circle
Command (Xbox 360)
←
,
→
,
↓
,
B
Compare Twilight Odin to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
89
13
899
-
Grade 3
15
123
41
1,131
24,800 gil
Grade 4
30
165
74
1,468
144,400 gil
Grade 5
99
987
525
11,300
2,288,400 gil
Abilities: Learned by
Twilight Odin
– 14 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Adrenaline
67
Automatic
Auto
-
-
Yes
-
-
-
-
-
Attack
1
Physical
1
-
-
No
×1.10
+0.50
1
-
25
Blitz
24
Physical
2
-
-
No
×1.80
+0.50
1
-
25
Bloodthirsty
38
Automatic
Auto
-
-
No
-
-
-
-
-
Faultsiphon
49
Automatic
Auto
-
-
Yes
-
-
-
-
-
Launch
15
Automatic
Auto
-
-
No
-
-
-
-
-
Lifesiphon
41
Automatic
Auto
-
-
Yes
-
-
-
-
-
Poison Chaser
10
Automatic
Auto
-
-
No
-
-
-
-
-
Powerchain
7
Automatic
Auto
-
-
Yes
-
-
-
-
-
Ruin
1
Magic
1
-
-
Yes
×1.10
+0.50
1
-
15
Ruinga
90
Magic
3
-
-
Yes
×2.20
+0.50
1
-
15
Scourge
76
Automatic
Auto
-
-
Yes
-
-
-
-
-
Stagger: Drain
85
Automatic
Auto
-
-
No
-
-
-
-
-
Zantetsuken
1
Physical
-
-
-
No
-
-
3
-
-
Passive Abilities: Learned by
Twilight Odin
– 3 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Attack: ATB Charge
79
Perseverance
Critical: Tetradefense
9
Marathoner
Resist Elements Bonus
68
-
Monster Crystarium Levels:
Twilight Odin
– 98 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Commando
2
3
Large
Potent Orb
-
-
-
+8
+2/+2/+6
+2
+2
+9
Commando
3
3
Large
Potent Orb
-
+1
-
+8
+2/+2/+6
+2
+2
+9
Commando
4
3
Small
Potent Orb
-
-
-
+9
+1/+1/+3
+1
+1
+6
Commando
5
3
Large
Potent Orb
-
+1
-
+8
+2/+2/+6
+2
+2
+9
Commando
6
3
Large
Potent Orb
-
-
+1
+8
+2/+2/+6
+2
+2
+9
Commando
7
3
Small
Potent Orb
×2
Powerchain
+1
-
+9
+1/+1/+3
+1
+1
+6
Commando
8
3
Large
Potent Orb
×2
-
-
-
+8
+2/+2/+6
+2
+2
+9
Commando
9
3
Small
Potent Orb
×2
Critical: Tetradefense
+1
-
+8
+1/+1/+3
+1
+1
+5
Commando
10
3
Large
Potent Orb
×2
Poison Chaser
+1
+1
+9
+2/+2/+6
+2
+2
+11
Commando
11
3
Small
Potent Orb
×2
-
+1
-
+15
+1/+1/+5
+1
+1
+9
Commando
12
3
Large
Potent Orb
×4
-
+1
+1
+15
+2/+2/+9
+2
+2
+17
Commando
13
3
Small
Potent Orb
×4
-
+1
-
+15
+1/+1/+5
+1
+1
+9
Commando
14
3
Large
Potent Orb
×4
-
+1
+1
+15
+2/+2/+9
+2
+2
+17
Commando
15
3
Large
Potent Orb
×4
Launch
+2
+1
+15
+2/+2/+9
+4
+2
+17
Commando
16
4
Large
Potent Essence
-
+1
-
+15
+2/+2/+9
+2
+2
+17
Commando
17
4
Large
Potent Essence
-
+1
+1
+15
+2/+2/+9
+2
+2
+17
Commando
18
4
Small
Potent Essence
-
+1
-
+15
+1/+1/+5
+1
+1
+9
Commando
19
4
Large
Potent Essence
-
+1
+1
+15
+2/+2/+9
+2
+2
+17
Commando
20
4
Large
Potent Essence
-
+2
+1
+15
+2/+2/+9
+4
+2
+17
Commando
21
4
Small
Potent Essence
×2
-
+1
-
+15
+1/+1/+5
+1
+1
+9
loading table data...
Monsters: Which drop
Twilight Odin
Monster Crystal – 1 shown
Rare monsters
are hard to find in random encounters;
unique monsters
are only encountered during one-time plot encounters; the
final bosses
must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Valfodr Lv. 99
DLC
Rift Beasts
Netherknight
15,516,000
-
-
80
300.0%
300
-
-
Ravager (grade 3)
-
Gigantuar
-
Twilight Odin
-
-
Items of Interest:
Twilight Odin
Encounters – 1 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period
Area
Notes
Battle
Twilight Odin
Vile Peaks -200 AF-
Another Man's Treasure
Examine him at the end of the path after obtaining Twilight Fragment Alpha
Areas: Where
Twilight Odin
is Encountered – 1 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Another Man's Treasure
Vile Peaks -200 AF-
No
-
Pantopoda
Typhon
Related
Twilight Odin
Type
Special – Eidolon
Hit Points
706,000
Strength
435
Magic
304
Chain Resistance
80
Stagger Point
300.0%
Stagger Index
300
Libra per Encounter
1000%
Interrupt Resistance
95
Launch Vulnerability
Immune
Common Drop
Martyr's Badge
(100%)
Note
Employs powerful lightning-based attacks.
Note
Healed by lightning damage.
Note
Delivers devastating physical attacks.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic
Twilight Odin
Type
Special – Eidolon
Hit Points
706,000
Strength
304
Magic
203
Chain Resistance
50
Stagger Point
300.0%
Stagger Index
120
Libra per Encounter
1000%
Interrupt Resistance
95
Launch Vulnerability
Immune
Tamed Role
Grade 3 Commando
Common Drop
Martyr's Badge
(100%)
Note
Employs powerful lightning-based attacks.
Note
Healed by lightning damage.
Note
Delivers devastating physical attacks.
Note
Susceptible to Imperil.
Elemental Vulnerability
Fire
Ice
Lightning
Wind
Physical
Magic