Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 129 55 1,152 -
Grade 4 15 248 102 1,864 117,000 gil
Grade 5 70 769 295 6,272 1,589,000 gil
Abilities: Learned by Metalligantuar – 8 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Provoke 1 Physical 1 - Provoke Yes - +2.00 1 - 40/10
Challenge 33 Physical 1 - Provoke Yes - +2.00 1 - 40/10
Entrench 9 Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Vendetta 6 Defense 1 - - Yes ×1.80 +0.50 1 - 90/25
Steelguard 2 Defense 1 - - Yes - - 1 - -
Element Guard 42 Defense 1 - - Yes - - 1 - -
Deathward 14 Automatic Auto - - Yes - - - - -
Daze 1 Physical - - - No - - 9 - -
Passive Abilities: Learned by Metalligantuar – 7 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Hindrance 1 Runaway
Immovable
70 -
Kill: ATB Charge 20 Limelight
Kill: Libra 28 Limelight
Magic Bonus 49 -
Pressure
69 -
Strength Bonus 40 -
Monster Crystarium Levels: Metalligantuar – 69 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Sentinel 9 4 Small Vitality Essence ×2 Entrench +6 +2 +33 +2/+1/+10 +4 +2 +20
Sentinel 3 4 Small Vitality Essence - +6 +2 +33 +2/+1/+10 +4 +2 +20
Sentinel 5 4 Small Vitality Essence - +6 +2 +33 +2/+1/+10 +4 +2 +20
Sentinel 70 5 Large Vitality Crystal ×5
Immovable
+15 +5 +91 +9/+4/+51 +17 +6 +99
Sentinel 69 5 Small Vitality Crystal ×5
Pressure
+15 +5 +90 +5/+2/+27 +9 +3 +54
Sentinel 68 5 Large Vitality Crystal ×5 - +15 +5 +91 +9/+4/+51 +17 +6 +99
Sentinel 66 5 Large Vitality Crystal ×5 - +15 +5 +90 +9/+4/+49 +17 +6 +98
Sentinel 65 5 Small Vitality Crystal ×5 - +15 +5 +91 +5/+2/+28 +9 +3 +55
Sentinel 64 5 Large Vitality Crystal ×5 - +15 +5 +90 +9/+4/+49 +17 +6 +98
Sentinel 67 5 Small Vitality Crystal ×5 - +15 +5 +90 +5/+2/+27 +9 +3 +54
Sentinel 63 5 Small Vitality Crystal ×5 - +15 +5 +91 +5/+2/+28 +9 +3 +55
Sentinel 62 5 Large Vitality Crystal ×5 - +15 +5 +90 +9/+4/+49 +17 +6 +98
Sentinel 61 5 Small Vitality Crystal ×5 - +15 +5 +90 +5/+2/+27 +9 +3 +54
Sentinel 59 5 Small Vitality Crystal ×5 - +10 +3 +60 +3/+1/+18 +6 +2 +36
Sentinel 60 5 Large Vitality Crystal ×5 - +10 +4 +61 +6/+4/+35 +11 +6 +67
Sentinel 58 5 Small Vitality Crystal ×5 - +10 +3 +60 +3/+1/+18 +6 +2 +36
Sentinel 57 5 Large Vitality Crystal ×5 - +10 +4 +60 +6/+4/+33 +11 +6 +65
Sentinel 56 5 Small Vitality Crystal ×5 - +10 +3 +60 +3/+1/+18 +6 +2 +36
Sentinel 52 5 Small Vitality Crystal ×4 - +10 +3 +60 +3/+1/+18 +6 +2 +36
Sentinel 55 5 Large Vitality Crystal ×4 - +10 +3 +61 +6/+2/+35 +11 +4 +67
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Areas: Where Metal Gigantuar is Encountered – 2 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Stonestump Wastelands (Rainy) The Archylte Steppe -Year Unknown- No -
Stonestump Wastelands (Sunny) The Archylte Steppe -Year Unknown- No -