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Metalligantuar
Monster
Metal Gigantuar
Role
Sentinel
Grade
4–5
Strength
129
Magic
55
Maximum HP
1,152
Maximum Level
70
Descriptors
Late Bloomer, Strong, Huge
Feral Link
Daze
(Deals damage and inflicts Provoke)
Effect Modifier
×2.20
Charge Time
165 seconds
Input Type
Stick rotation
Command
Rotate Clockwise
Compare Metalligantuar to other Tamed Monsters
Upgraded Statistics by Material Grade Used
Materials Used
Level
Strength
Magic
Maximum HP
Material Cost
-
1
129
55
1,152
-
Grade 4
15
248
102
1,864
117,000 gil
Grade 5
70
769
295
6,272
1,589,000 gil
Abilities: Learned by
Metalligantuar
– 8 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
can only be learned by one of your two main characters;
feral link abilities
are monster-specific special abilities;
DLC abilities
are only available if you have the relevant content
Name
Level
Type
ATB Cost
Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Provoke
1
Physical
1
-
Provoke
Yes
-
+2.00
1
-
40/10
Challenge
33
Physical
1
-
Provoke
Yes
-
+2.00
1
-
40/10
Entrench
9
Defense
1
-
-
Yes
×1.80
+0.50
1
-
90/25
Vendetta
6
Defense
1
-
-
Yes
×1.80
+0.50
1
-
90/25
Steelguard
2
Defense
1
-
-
Yes
-
-
1
-
-
Element Guard
42
Defense
1
-
-
Yes
-
-
1
-
-
Deathward
14
Automatic
Auto
-
-
Yes
-
-
-
-
-
Daze
1
Physical
-
-
-
No
-
-
9
-
-
Passive Abilities: Learned by
Metalligantuar
– 7 shown
Monster abilities
can only be learned by tamed monsters;
exclusive abilities
are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Hindrance
1
Runaway
Immovable
70
-
Kill: ATB Charge
20
Limelight
Kill: Libra
28
Limelight
Magic Bonus
49
-
Pressure
69
-
Strength Bonus
40
-
Monster Crystarium Levels:
Metalligantuar
– 69 shown
Role
Level
Grade
Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability
Strength
Magic
Maximum HP
Potent Bonus
Power Bonus
Mana Bonus
Vitality Bonus
Sentinel
9
4
Small
Vitality Essence
×2
Entrench
+6
+2
+33
+2/+1/+10
+4
+2
+20
Sentinel
3
4
Small
Vitality Essence
-
+6
+2
+33
+2/+1/+10
+4
+2
+20
Sentinel
5
4
Small
Vitality Essence
-
+6
+2
+33
+2/+1/+10
+4
+2
+20
Sentinel
70
5
Large
Vitality Crystal
×5
Immovable
+15
+5
+91
+9/+4/+51
+17
+6
+99
Sentinel
69
5
Small
Vitality Crystal
×5
Pressure
+15
+5
+90
+5/+2/+27
+9
+3
+54
Sentinel
68
5
Large
Vitality Crystal
×5
-
+15
+5
+91
+9/+4/+51
+17
+6
+99
Sentinel
66
5
Large
Vitality Crystal
×5
-
+15
+5
+90
+9/+4/+49
+17
+6
+98
Sentinel
65
5
Small
Vitality Crystal
×5
-
+15
+5
+91
+5/+2/+28
+9
+3
+55
Sentinel
64
5
Large
Vitality Crystal
×5
-
+15
+5
+90
+9/+4/+49
+17
+6
+98
Sentinel
67
5
Small
Vitality Crystal
×5
-
+15
+5
+90
+5/+2/+27
+9
+3
+54
Sentinel
63
5
Small
Vitality Crystal
×5
-
+15
+5
+91
+5/+2/+28
+9
+3
+55
Sentinel
62
5
Large
Vitality Crystal
×5
-
+15
+5
+90
+9/+4/+49
+17
+6
+98
Sentinel
61
5
Small
Vitality Crystal
×5
-
+15
+5
+90
+5/+2/+27
+9
+3
+54
Sentinel
59
5
Small
Vitality Crystal
×5
-
+10
+3
+60
+3/+1/+18
+6
+2
+36
Sentinel
60
5
Large
Vitality Crystal
×5
-
+10
+4
+61
+6/+4/+35
+11
+6
+67
Sentinel
58
5
Small
Vitality Crystal
×5
-
+10
+3
+60
+3/+1/+18
+6
+2
+36
Sentinel
57
5
Large
Vitality Crystal
×5
-
+10
+4
+60
+6/+4/+33
+11
+6
+65
Sentinel
56
5
Small
Vitality Crystal
×5
-
+10
+3
+60
+3/+1/+18
+6
+2
+36
Sentinel
52
5
Small
Vitality Crystal
×4
-
+10
+3
+60
+3/+1/+18
+6
+2
+36
Sentinel
55
5
Large
Vitality Crystal
×4
-
+10
+3
+61
+6/+2/+35
+11
+4
+67
loading table data...
Areas: Where
Metal Gigantuar
is Encountered – 2 shown
DLC areas
are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Stonestump Wastelands (Rainy)
The Archylte Steppe -Year Unknown-
No
-
Stonestump Wastelands (Sunny)
The Archylte Steppe -Year Unknown-
No
-
Gigantuar
Tonberry