Abilities: Learned by Serah – 51 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Role Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Attack Commando 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Ruin Commando 2 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Blitz Commando 4 Physical 2 - - No ×1.80 +0.50 1 - 25
Powerchain Commando 8 Automatic Auto - - Yes - - - - -
Blindside Commando 11 Automatic Auto - - Yes - - - - -
Scourge Commando 15 Automatic Auto - - Yes - - - - -
Launch Commando 20 Automatic Auto - - No - - - - -
Smite Commando 26 Automatic Auto - - No - - - - -
Ruinga Commando 33 Magic 3 - - Yes ×2.20 +0.50 1 - 15
Ravage Commando 38 Automatic Auto - - No - - - - -
Jeopardize Commando 50 Automatic Auto - - No - - - - -
Esuna Medic 10 Magic 2 - All status ailments Yes - +1.16 1 - -
Curasa Medic 20 Magic 1 - - Yes - +1.16 1 - -
Raise Medic 30 Magic 3 - KO Yes - +1.16 1 - -
Fire Ravager 1 Magic 1 Fire - Yes ×1.00 +10.00 1 - 15
Thunder Ravager 3 Magic 1 Lightning - Yes ×1.00 +10.00 1 - 15
Flamestrike Ravager 6 Physical 1 Fire - No ×1.05 +10.00 1 - 25
Sparkstrike Ravager 7 Physical 1 Lightning - No ×1.05 +10.00 1 - 25
Blizzard Ravager 10 Magic 1 Ice - Yes ×1.00 +10.00 1 - 15
Aero Ravager 12 Magic 1 Wind - Yes ×1.00 +10.00 1 - 15
loading table data...