Abilities: Which Grant or Remove Provoke – 2 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Role Type
ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Provoke Sentinel Physical 1 - Provoke Yes - +2.00 1 - 40/10
Challenge Sentinel Physical 1 - Provoke Yes - +2.00 1 - 40/10
Monsters: Weak against Provoke – 38 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this status effect; a typical monster has 70% vulnerability to any given status effect; above 80% is considered a weakness, while a percentage below 60% is considered a vulnerability; some monsters are completely immune to certain status ailments
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Uridimmu Feral Creatures Beast 1,600 75 50 50 200.0% 60 40 45 15 Weakness 50 Commando (grade 1) 15% 100% Remedy 25% Potent Droplet 5%
Cait Sith Feral Creatures Potcat 680 30 50 33 150.0% 22 35 42 5 Immune 30 Medic (grade 1) 30% 100% Potent Droplet 33% Pot Shard 10%
Flowering Cactuar Feral Creatures Cactuar 7,777 35 35 50 777.0% 406 50 - 50 Weakness 30 Medic (grade 3) 33% 100% Potent Essence 30% Chocobo Tail Feather 3%
Cactuaroni Feral Creatures Cactuar 777,777 20 20 50 777.0% 406 1,000 - 50 Weakness 30 Commando (grade 3) 5% 100% Potent Essence 20% Chocobo Tail Feather 5%
Miquiztli Feral Creatures Woodwraith 55,400 320 500 50 300.0% 120 350 800 40 Immune 100 Synergist (grade 3) 3% 100% Vitality Orb 30% Moonblossom Seed 5%
Xolotl Feral Creatures Woodwraith 105,000 560 720 33 300.0% 90 350 800 40 Immune 100 Sentinel (grade 3) 3% 100% Mana Orb 30% Moonblossom Seed 5%
Svarog Feral Creatures Wyvern 10,300 150 350 50 300.0% 120 250 360 40 Immune 50 Commando (grade 1) 10% 100% Potent Droplet 40% Star Pendant 3%
Exoray Feral Creatures Nudibranch 1,500 120 120 50 200.0% 60 44 48 25 Resistant 20 Medic (grade 2) 10% 100% Power Droplet 20% Mana Droplet 20%
Spiranthes Feral Creatures Nudibranch 3,250 42 64 80 200.0% 150 35 44 5 Weakness 20 Medic (grade 2) 25% 100% Potent Droplet 20% - -
Sarracenia Feral Creatures Nudibranch 750 60 60 50 200.0% 60 22 30 25 Resistant 20 Commando (grade 1) 20% 100% Phoenix Down 10% Phoenix Down 5%
Navidon Feral Creatures Armadillon 195,200 514 893 95 130.0% 180 640 1,306 85 Resistant 30 Sentinel (grade 4) 10% 100% Potent Essence 20% Ribbon 2%
Necrosis Feral Creatures Stalker 9,120 164 152 75 200.0% 120 128 141 15 Immune 20 Saboteur (grade 3) 10% 100% Molted Tail 15% Chronomist 2%
Mandrake Feral Creatures Stalker 4,560 82 76 75 200.0% 120 64 76 15 Immune 20 Commando (grade 1) 15% 100% Remedy 20% Molted Tail 5%
Dendrobium Feral Creatures Stalker 6,930 85 85 66 200.0% 88 50 55 25 Immune 50 Saboteur (grade 1) 10% 100% Antidote 15% Pot Shard 5%
Gandayaks Feral Creatures Demon 6,800 150 - 66 200.0% 88 72 84 15 Weakness 50 Commando (grade 2) 25% 100% Power Sliver 33% Shattered Bone 5%
Gorgonopsid Feral Creatures Beast 950 22 15 50 200.0% 60 28 35 15 Weakness 30 Commando (grade 1) 15% 100% Potion 33% Power Wristband 5%
Albino Lobo Feral Creatures Beast 3,200 150 100 75 200.0% 120 80 90 25 Weakness 20 Ravager (grade 2) 15% 100% Phoenix Down 10% Vitality Sliver 5%
Bloodfang Bass Feral Creatures Terraquatic 2,531 89 89 30 125.0% 11 24 54 5 Weakness 30 Ravager (grade 3) 10% 100% Power Sliver 25% Millerite 5%
Breshan Bass Feral Creatures Terraquatic 8,325 133 151 80 160.0% 90 61 138 15 Weakness 30 Saboteur (grade 3) 10% 100% Mana Sliver 25% Millerite 5%
Spiceacilian Feral Creatures Terraquatic 130 30 - 75 200.0% 120 8 10 5 Weakness 30 Ravager (grade 1) 20% 100% Potion 10% Potion 5%
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Monsters: Resistant to Provoke – 29 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this status effect; a typical monster has 70% vulnerability to any given status effect; above 80% is considered a weakness, while a percentage below 60% is considered a vulnerability; some monsters are completely immune to certain status ailments
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Centaurion Blade Ancient Automata Centaurion 32,640 642 3,852 80 200.0% 150 - - 85 Immune 0 - - Immune - - - -
Pulsework Gladiator Ancient Automata Pulsework Soldier 26,503 296 422 80 180.0% 120 100 240 95 Immune 30 Sentinel (grade 3) 10% 30% Vitality Chip 20% Thrust Bearing 5%
Chonchon Cie'th Winged Cie'th 2,249 33 55 90 200.0% 300 44 52 5 Immune 20 - - Immune Painkiller 13% Cie'th Tear 5%
Varcolaci Cie'th Winged Cie'th 20,180 254 338 60 180.0% 60 100 180 5 Immune 30 - - 30% Vitality Generator 20% Healer's Emerald 2%
Giant Fist Cie'th Shambling Cie'th 70,600 1,520 - 50 200.0% 60 - - 100 Immune 30 - - Immune - - - -
Geiseric's Fist Cie'th Shambling Cie'th 23,616 2,954 2,954 80 142.0% 63 - - 100 Immune 0 - - Immune - - - -
Vampire Cie'th Shambling Cie'th 40,595 634 634 70 255.0% 155 125 225 25 Resistant 30 - - 10% Potent Generator 20% Impeder's Opal 2%
Ghoul Cie'th Shambling Cie'th 2,480 148 68 50 120.0% 12 1 - 5 Weakness 20 - - 20% Tear of Remorse 30% Potent Orb 5%
Ugallu Feral Creatures Beast 141,200 254 724 90 160.0% 180 450 1,013 95 Immune 1000 - - 40% Vitality Orb 100% - -
Schrodinger Feral Creatures Potcat 7,777 572 186 99 200.0% 3,000 75 150 15 Immune 20 Saboteur (grade 3) 10% 50% Potent Orb 20% Fractal Pot 5%
Metal Gigantuar Feral Creatures Cactuar 7,777 10,000 10,000 0 777.0% 203 2,000 - 95 Immune 30 Sentinel (grade 4) 3% Immune Potent Booster 30% Hermes Sandals 5%
Gigantuar Feral Creatures Cactuar 100,000 1,000 1,000 100 777.0% 20,310 1,200 2,160 85 Immune 1000 Synergist (grade 4) 100% 50% Potent Crystal 100% - -
Ochu Feral Creatures Ochu 317,200 587 685 90 444.0% 1,032 1,600 2,880 40 Resistant 30 - - 50% Grasitha 10% Gandiva 5%
Mánagarmr Feral Creatures Beast 63,540 420 912 33 500.0% 179 200 600 40 Weakness 30 Commando (grade 3) 10% 50% Potent Essence 20% Spined Horn 5%
Yaksha Feral Creatures Demon 11,000 110 25 50 300.0% 120 90 200 30 Weakness 30 Commando (grade 3) 15% 50% Power Engine 20% Rhodochrosite 5%
Yakshini Feral Creatures Demon 12,355 122 122 50 245.0% 87 90 200 25 Weakness 30 Synergist (grade 2) 15% 30% Power Engine 20% Rhodochrosite 5%
Vodianoi Feral Creatures Demon 23,616 329 329 60 250.0% 113 150 306 15 Weakness 30 Commando (grade 4) 10% 30% Potent Orb 25% Vitality Orb 5%
Shaguma Feral Creatures Demon 8,820 286 25 75 500.0% 480 216 480 25 Weakness 100 Commando (grade 2) 5% 50% Power Engine 30% Power Booster 5%
Tezcatlipoca Feral Creatures Woodwraith 276,000 1,200 2,400 75 500.0% 480 - 10,000 95 Immune 1000 Sentinel (grade 3) 3% 50% Moonblossom Seed 100% Unicorn Horn 2%
Left Foreleg Feral Creatures Oretoise 416,000 2,228 2,228 20 450.0% 131 - - 95 Immune 0 - - Immune - - - -
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