Monsters: Weak against Provoke – 38 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this status effect; a typical monster has 70% vulnerability to any given status effect; above 80% is considered a weakness, while a percentage below 60% is considered a vulnerability; some monsters are completely immune to certain status ailments
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Albino Lobo Feral Creatures Beast 3,200 150 100 75 200.0% 120 80 90 25 Weakness 20 Ravager (grade 2) 15% 100% Phoenix Down 10% Vitality Sliver 5%
Amanojaku Feral Creatures Spook 1,280 20 140 0 180.0% 24 46 51 5 Weakness 20 Synergist (grade 2) 10% 100% Potent Sliver 20% Thickened Hide 5%
Bloodfang Bass Feral Creatures Terraquatic 2,531 89 89 30 125.0% 11 24 54 5 Weakness 30 Ravager (grade 3) 10% 100% Power Sliver 25% Millerite 5%
Breshan Bass Feral Creatures Terraquatic 8,325 133 151 80 160.0% 90 61 138 15 Weakness 30 Saboteur (grade 3) 10% 100% Mana Sliver 25% Millerite 5%
Cactuaroni Feral Creatures Cactuar 777,777 20 20 50 777.0% 406 1,000 - 50 Weakness 30 Commando (grade 3) 5% 100% Potent Essence 20% Chocobo Tail Feather 5%
Cait Sith Feral Creatures Potcat 680 30 50 33 150.0% 22 35 42 5 Immune 30 Medic (grade 1) 30% 100% Potent Droplet 33% Pot Shard 10%
Chunerpeton Feral Creatures Terraquatic 7,260 89 89 60 180.0% 60 38 86 5 Weakness 30 Commando (grade 3) 10% 100% Vitality Sliver 30% Mana Droplet 5%
Dendrobium Feral Creatures Stalker 6,930 85 85 66 200.0% 88 50 55 25 Immune 50 Saboteur (grade 1) 10% 100% Antidote 15% Pot Shard 5%
Exoray Feral Creatures Nudibranch 1,500 120 120 50 200.0% 60 44 48 25 Resistant 20 Medic (grade 2) 10% 100% Power Droplet 20% Mana Droplet 20%
Flowering Cactuar Feral Creatures Cactuar 7,777 35 35 50 777.0% 406 50 - 50 Weakness 30 Medic (grade 3) 33% 100% Potent Essence 30% Chocobo Tail Feather 3%
Frag Leech Militarized Units Leech 3,250 180 58 25 200.0% 40 60 72 5 Weakness 20 Commando (grade 2) 15% 100% Potent Chip 30% Molted Tail 5%
Gahongas Feral Creatures Demon 4,500 33 120 66 200.0% 88 58 60 15 Weakness 50 Synergist (grade 1) 20% 100% Mana Sliver 25% Shattered Bone 5%
Gandayaks Feral Creatures Demon 6,800 150 - 66 200.0% 88 72 84 15 Weakness 50 Commando (grade 2) 25% 100% Power Sliver 33% Shattered Bone 5%
Garchimacera Feral Creatures Spook 640 10 70 0 140.0% 12 23 27 5 Weakness 30 Ravager (grade 1) 30% 100% Potent Droplet 33% - -
Garuda Militarized Units Annihilator 186,000 650 550 75 300.0% 240 300 900 50 Immune 500 Saboteur (grade 3) 5% 100% Vitality Droplet 25% Grimoire Hat 5%
Gorgonopsid Feral Creatures Beast 950 22 15 50 200.0% 60 28 35 15 Weakness 30 Commando (grade 1) 15% 100% Potion 33% Power Wristband 5%
Gremlin Feral Creatures Spook 640 10 70 0 140.0% 12 23 27 5 Weakness 30 Ravager (grade 1) 30% 100% Potent Droplet 33% - -
Koboldroid Yin Militarized Units Zwerg Droid 2,350 65 50 50 150.0% 30 50 50 10 Weakness 20 Ravager (grade 2) 25% 100% Potent Chip 30% Iron Shell 5%
Lucidon Militarized Units Armadon 20,740 160 200 90 150.0% 150 300 720 85 Resistant 150 Commando (grade 2) 7% 100% Potent Sliver 20% Shattered Bone 5%
Luminous Puma Militarized Units Razorclaw 3,210 180 140 50 200.0% 60 76 136 10 Weakness 20 Synergist (grade 3) 20% 100% Potent Sliver 30% Iron Shell 5%
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