Related
Type
Feral Creatures – Oretoise
Hit Points
416,000
Strength
2,228
Magic
2,228
Chain Resistance
20
Stagger Point
450.0%
Stagger Index
131
Interrupt Resistance
95
Launch Vulnerability
Immune
Note
Cannot be provoked.
Note
Susceptible to Imperil.
Note
Susceptible to Deprotect.
Type
Feral Creatures – Oretoise
Hit Points
4,160,000
Strength
2,228
Magic
2,228
CP
4,000
Gil
7,200
Chain Resistance
100
Stagger Point
700.0%
Stagger Index
18,000
Libra per Encounter
31%
Interrupt Resistance
95
Launch Vulnerability
Immune
Common Drop
Ribbon (10%)
Rare Drop
Adamantite (5%)
Note
Employs wounding attacks that reduce maximum HP.
Note
Delivers devastating physical attacks.
Note
Executes powerful magic attacks.
Note
Legs can be disabled if dealt enough damage.
Type
Feral Creatures
Subtype
Oretoises
HP
1,080,000
Level
6
Chain Resistance
20
Stagger Point
450.0%
Stagger Index
131
Strength
13,043
Magic
12,724
CP
-
Chapter
11
Note
Cannot be provoked.
Note
Susceptible to Imperil.
Note
Susceptible to Deprotect.
Note
Employs powerful earth-based attacks.
This is a foreleg of a Long Gui.
Type
Feral Creatures
Subtype
Oretoises
HP
16,200,000
Level
7
Chain Resistance
100
Stagger Point
700.0%
Stagger Index
18,000
Strength
13,043
Magic
12,724
CP
100,000
Common Drop
Platinum Ingot (25%)
Rare Drop
Trapezohedron (5%)
Chapter
11
Note
Never allows itself to be caught by preemptive strikes.
Note
Delivers devastating physical attacks.
Note
Executes powerful magic attacks.
Note
Legs can be disabled if dealt enough damage.
After you complete the sevel Missions given by the circle of Cie'th stones in the Eastern Tors, most of the Adamantoises on The Archylte Steppe will become Long Guis. These are much tougher versions of their brethren, and are notably immune to Death, so cheap tactics won't be as effective. Once again, summoning will immediately disable the beast's legs. Their Physical and Magic resistance remain high, but their Chain Resistance drops to 10 and they become vulnerable to everything except Pain, Fog, Daze, and Death. Poison is very effective, as is the combination of Imperil and En-spells, and obviously Deprotect and Deshell are vital. You'll most likely have to disable their legs at least twice to achieve victory, though, so you'll either have to use an Elixir or be able to legitimately take out the Long Gui's legs.
Fighting the Long Gui while standing is difficult, as their normal attack is devastating, and almost everything else they do (such as Ultima) basically requires you to immediately switch to the Tortoise paradigm (SEN/SEN/SEN) to survive.
Fighting the Long Gui while standing is difficult, as their normal attack is devastating, and almost everything else they do (such as Ultima) basically requires you to immediately switch to the Tortoise paradigm (SEN/SEN/SEN) to survive.
Type
Feral Creatures
Subtype
Oretoises
HP
1,080,000
Level
6
Chain Resistance
20
Stagger Point
450.0%
Stagger Index
131
Strength
13,043
Magic
12,724
CP
-
Chapter
11
Note
Cannot be provoked.
Note
Susceptible to Imperil.
Note
Susceptible to Deprotect.
Note
Employs powerful earth-based attacks.
This is a foreleg of a Long Gui.