Type
Feral Creatures
Subtype
Oretoises
HP
16,200,000
Level
7
Chain Resistance
100
Stagger Point
700.0%
Stagger Index
18,000
Strength
13,043
Magic
12,724
CP
100,000
Chapter
11
Note
Never allows itself to be caught by preemptive strikes.
Note
Delivers devastating physical attacks.
Note
Executes powerful magic attacks.
Note
Legs can be disabled if dealt enough damage.
After you complete the sevel
Missions given by the circle of Cie'th stones in the
Eastern Tors, most of the
Adamantoises on
The Archylte Steppe will become
Long Guis. These are much tougher versions of their brethren, and are notably immune to
Death, so cheap tactics won't be as effective. Once again, summoning will immediately disable the beast's legs. Their
Physical and
Magic resistance remain high, but their Chain Resistance drops to 10 and they become vulnerable to everything except
Pain,
Fog,
Daze, and
Death.
Poison is very effective, as is the combination of
Imperil and En-spells, and obviously
Deprotect and
Deshell are vital. You'll most likely have to disable their legs at least twice to achieve victory, though, so you'll either have to use an
Elixir or be able to legitimately take out the
Long Gui's legs.
Fighting the
Long Gui while standing is difficult, as their normal attack is devastating, and almost everything else they do (such as Ultima) basically requires you to immediately switch to the Tortoise paradigm (
SEN/
SEN/
SEN) to survive.