Tamed Monsters: Which can use Ruin – 52 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
AmodarDLC Commando 5 Biological 1 - 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
GilgameshDLC Commando 5 Biological 1 - 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
Twilight Odin Commando 3-5 Biological 1 - 99 89 13 899 4 30 99 987 525 11,300 2,288,400 gil Zantetsuken ×2.20 265 s
Dreadnought Commando 3-5 Mechanical 1 - 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
Svarog Commando 1-5 Biological 1 - 99 90 23 797 3 40 99 867 408 9,480 850,000 gil Fresh Breath ×2.20 120 s
TyphonDLC Commando 5 Biological 1 - 13 397 605 6,873 6 - 13 789 883 9,355 376,000 gil Snort -
LightningDLC Commando 5 Biological 1 - 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
Narasimha Commando 3-5 Biological 1 - 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Reaver Commando 2-5 Biological 1 - 70 130 46 1,247 3 80 70 905 470 8,656 615,000 gil Spinning Slice ×1.70 120 s
Vouivre Commando 2-5 Biological 1 - 70 111 30 1,020 3 40 70 669 316 8,504 615,000 gil Tail Whip ×2.20 120 s
Golden Chocobo Commando 3-5 Biological 1 - 45 261 190 3,180 3 80 45 832 657 8,306 328,400 gil Kweh ×3.00 205 s
Metallicactuar Commando 4-5 Biological 1 - 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
Behemoth Commando 2-5 Biological 1 - 70 92 40 840 3 80 70 890 399 8,081 615,000 gil Bellow - 150 s
Proto-behemoth Commando 3-4 Mechanical 1 - 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Chocobo Commando 1-5 Biological 1 - 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
OmegaDLC Commando 3-5 Mechanical 1 - 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
Apkallu Commando 3-5 Biological 1 - 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Vodianoi Commando 4 Biological 1 - 20 69 103 1,328 3 65 20 827 334 7,305 85,800 gil Spinning Step ×2.20 120 s
Miniflan Commando 1-5 Biological 1 - 99 44 66 547 3 50 99 783 831 6,768 842,000 gil Spit ×2.20 120 s
Garganzola Commando 2-5 Biological 1 - 70 79 114 993 3 20 70 739 779 6,722 615,000 gil Twin Fists ×3.00 165 s
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