Tamed Monsters: Which can use Ruin – 52 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Cactuaroni Commando 3-5 Biological 1 - 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
LightningDLC Commando 5 Biological 1 - 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
GilgameshDLC Commando 5 Biological 1 - 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
Meonekton Commando 1 Biological 1 - 20 27 23 443 3 55 20 185 121 1,534 2,240 gil Black Hole ×2.20 120 s
OmegaDLC Commando 3-5 Mechanical 1 - 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
TyphonDLC Commando 5 Biological 1 - 13 397 605 6,873 6 - 13 789 883 9,355 376,000 gil Snort -
Twilight Odin Commando 3-5 Biological 1 - 99 89 13 899 4 30 99 987 525 11,300 2,288,400 gil Zantetsuken ×2.20 265 s
AmodarDLC Commando 5 Biological 1 - 13 604 451 7,257 6 - 13 771 506 13,669 376,000 gil Iron Bear Claw -
Don Tonberry Commando 3-4 Biological 1 - 30 78 60 1,098 3 75 30 830 836 5,652 144,400 gil Hateful Gouge ×2.50 205 s
Tonberry Commando 3-4 Biological 1 - 30 80 61 1,087 3 75 30 741 745 5,641 144,400 gil Ultimate Grudge ×1.00 180 s
Chocobo Commando 1-5 Biological 1 - 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Metallicactuar Commando 4-5 Biological 1 - 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
Cactuar Commando 3-5 Biological 1 - 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Chichu Commando 2-5 Biological 1 - 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Apkallu Commando 3-5 Biological 1 - 45 100 62 1,923 3 75 45 941 456 7,349 328,400 gil Abyssal Breath ×1.80 108 s
Moblin Commando 2 Biological 1 - 20 48 67 608 3 75 20 283 131 1,794 11,200 gil Batter Up ×2.20 120 s
Munchkin Commando 2 Biological 1 - 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Goblin Commando 1 Biological 1 - 20 49 69 615 3 75 20 294 128 1,481 2,240 gil Goblin Rush ×3.00 165 s
Narasimha Commando 3-5 Biological 1 - 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Reaver Commando 2-5 Biological 1 - 70 130 46 1,247 3 80 70 905 470 8,656 615,000 gil Spinning Slice ×1.70 120 s
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