Monster Abilities: Water-Elemental – 10 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Sewer Tsunami - 125%×P 100% Physical All enemies and allies Water - -
Bubble - 75%×P 75% Physical One enemy Water - -
Sewer - M 100% Magic One enemy Water - -
Big Wave - 187.5%×P 100% Physical All enemies Water - -
Huge Tidal Wave 20 125%×P 95% Physical All enemies and allies Water - -
Viper Breath 20 125%×M 100% Magic One enemy Ice, Water - -
Leviathan Scales - 125%×P 95% Physical One/all enemies Water - -
Blue Light - 87.5%×M 100% Magic One enemy Water - -
Blue Flame 12 M 100% Magic One enemy Water - -
Tropic Wind 12 M 100% Magic One enemy Fire, Water - -