Monster Abilities: Lightning-Elemental – 14 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Electro-mag Rod - 150%×P 100% Physical One enemy Lightning Add: Paralyzed (24%) -
Scissor Spark - 137.5%×P 75% Physical One enemy Lightning - -
Thunderbolt 4 93.8%×M 75% Magic One enemy Lightning - -
Thunder Kiss 4 75%×M Always Hits Magic One enemy Lightning - -
Lightning 16 125%×M 95% Magic All enemies Lightning - -
Electric Burst 8 M 95% Magic One enemy Lightning - -
Bolt Ball 22 M 95% Magic One enemy Lightning - -
Right Breath 2 - 281.2%×M Always Hits Magic All enemies Lightning - -
Left Breath 2 - 281.2%×M Always Hits Magic All enemies Lightning - -
Wide Grazer 15 93.8%×M 120% Magic All enemies Lightning - -
Swift Bolt - 125%×P 95% Physical One/all enemies Lightning - -
Electroprod - 300%×P 90% Physical One enemy Lightning - -
Electroprod 2 - 425%×P 90% Physical One enemy Lightning - -
Thunderball 20 125%×M 100% Magic One enemy Lightning - -