Monster Abilities: Fire-Elemental – 25 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Ghenghana 6 62.5%×M Always Hits Magic One enemy Fire - -
Oil - P 95% Physical One enemy Fire - -
Twin Burner 16 62.5%×M Always Hits Magic All enemies Fire - -
Rolling Fire 24 M Always Hits Magic All enemies Fire - -
Heatwing 4 M Always Hits Magic One enemy Fire - -
Fireball 3 M 100% Magic One enemy Fire - -
Flame Dance 16 125%×M 95% Magic One/all enemies Fire - -
Fire Shell 30 P 95% Physical One enemy Fire - -
Red Dragon Breath - 125%×M 95% Magic One enemy Fire - -
Magma - P 95% Physical One enemy Fire - -
Flame 16 M 95% Magic One enemy Fire - -
Gush - 187.5%×P 100% Physical One enemy Fire - -
Eruption - 312.5%×P 100% Physical All enemies Fire - -
Fire Shell - 300%×P 90% Physical One enemy Fire - -
Right Breath 10 218.8%×M Always Hits Magic One enemy Fire - -
Double Breath 10 343.8%×M Always Hits Magic One enemy Fire, Ice - -
Napalm Bomb - 150%×P 100% Physical One/all enemies Fire - -
L3 Flare 20 125% HP Always Hits Magic One/all enemies Fire - -
Fire Fang - P 95% Physical One/all enemies Fire - -
Fire Veil - P 95% Physical One/all enemies Fire - -
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