Healing Wind |
1–1 |
- |
Restores HP of all allies |
1/2 HP |
Always Hits |
All allies |
Magic |
Restorative |
- |
- |
Seal Evil |
1–2 |
Use level 1–1 limit break 8 times |
Constrains and stop the magic of all opponents |
- |
Always Hits |
All enemies |
Magic |
- |
Add: Silence, Stop |
- |
Breath of the Earth |
2–1 |
Defeat 80 monsters |
Cures all status ailments of all allies |
- |
Always Hits |
All allies |
Magic |
- |
Remove: Sleep, Poison, Sadness, Fury, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, Darkness, Death Force, Resist |
- |
Fury Brand |
2–2 |
Use level 2–1 limit break 6 times |
Raises party's Limit guage to the max, except yours |
- |
- |
All allies |
Physical |
Hidden |
- |
Completely fills the limit gauge of allies other than the caster |
Planet Protector |
3–1 |
Defeat 160 monsters |
Makes all allies invincible one time |
- |
Always Hits |
All allies |
Magic |
- |
Add: Peerless |
- |
Pulse of Life |
3–2 |
Use level 3–1 limit break 5 times |
Fully restores all allies |
100% HP/MP |
Always Hits |
All allies |
Physical |
Restorative |
Remove: Death |
Restores all HP and MP |
Great Gospel |
4–1 |
Unlock all other limit breaks, use Great Gospel |
Fully restores all allies, makes them invincible one time |
100% HP/MP |
Always Hits |
All allies |
Physical |
Restorative |
Add: Peerless |
Restores all HP and MP |