Spells – 96 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Barrier Magic Barrier, Master Magic Creates a Barrier resistant to physical attacks 16 - Always Hits Magic One/all allies Yes - Add: Barrier -
Berserk Magic Mystify L2, Master Magic Causes opponent to go berserk 28 - 100% Magic One/all enemies Yes - Add: Berserk (78%) -
Tornado Magic Contain L3, Master Magic Wind elemental attack. Sometimes causes [Confu] 90 656.2%×M 100% Magic One enemy Yes Wind Add: Confusion (31%) -
Confu Magic Mystify, Master Magic Confuses opponent 18 - 100% Magic One/all enemies Yes - Add: Confusion (59%) -
Roulette Enemy-Skill Enemy Skill (once learned) Pronounces death on any one opponent or ally 6 - Always Hits Magic Random enemy or ally No - Add: Death -
Remove Magic Exit L2, Master Magic Eliminates opponent from battle 99 - 110% Magic All enemies No - Add: Death No gil reward from target
L5 Death Enemy-Skill Enemy Skill (once learned) Causes [Death] with levels in multiples of 5 22 - Always Hits Magic All enemies No - Add: Death -
Death Magic Destruct L3, Master Magic Causes sudden death 30 - 100% Magic One/all enemies Yes - Add: Death (43%) -
Steel Bladed Sword Summon Odin, Master Summon Slashes all opponents 80 - Always Hits Magic All enemies No - Add: Death (90%) -
Death Force Enemy-Skill Enemy Skill (once learned) Makes any one ally immune to death 3 - Always Hits Magic One ally No - Add: Death Force -
Death Sentence Enemy-Skill Enemy Skill (once learned) Pronounces death sentence on any one opponent 10 - 100% Magic One enemy No - Add: Death-sentence -
Haste Magic Time, Master Magic Increases speed 18 - Always Hits Magic One/all allies Yes - Add: Haste -
Big Guard Enemy-Skill Enemy Skill (once learned) Adds [Barrier/MBarrier/Haste] to every ally 56 - Always Hits Magic All allies No - Add: Haste, Barrier, MBarrier -
MBarrier Magic Barrier L2, Master Magic Creates a Barrier resistant to magic attacks 24 - Always Hits Magic One/all allies Yes - Add: MBarrier -
Wall Magic Barrier L4, Master Magic Creates [Barrier/MBarrier] simultaneously 58 - Always Hits Magic One/all allies Yes - Add: MBarrier -
Break Magic Contain L2, Master Magic Very strong Earth magic. Sometimes causes [Petrify] 86 625%×M 100% Magic One enemy Yes Earth Add: Petrify (31%) -
Bio Magic Poison, Master Magic Poison element attack 8 62.5%×M 100% Magic One/all enemies Yes Poison Add: Poison (47%) -
Bio2 Magic Poison L2, Master Magic Poison element attack 36 131.2%×M 100% Magic One/all enemies Yes Poison Add: Poison (47%) -
Bio3 Magic Poison L3, Master Magic Poison element attack 80 425%×M 100% Magic One/all enemies Yes Poison Add: Poison (71%) -
Reflect Magic Barrier L3, Master Magic Can reflect magic spells back up to 4 times 30 - Always Hits Magic One/all allies No - Add: Reflect -
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