Encounters: In Whirlwind Maze (Upper Path) – 7 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Wind Wings Any 48 Normal Battle 60 36 1,600 120 1,000 gil Normal Battle Yes ×1 Wind Wings
Dragon Rider Any 48 Normal Battle 56 35 1,000 80 690 gil Normal Battle No ×1 Dragon Rider
Ironite, 2 Wind Wings Any 48 Normal Battle 52 30–36 2,500 168 1,680 gil Normal Battle No ×1 Ironite, 2 Wind Wings
2 Ironites Any 48 Normal Battle 48 30 1,800 96 1,360 gil Normal Battle No ×1 Ironites
2 Wind Wings Any 48 Back Attack 16 36 1,600 120 1,000 gil Back Attack No ×2 Wind Wings
3 Wind Wings Any 48 Pincer Attack 16 36 2,400 180 1,500 gil Pincer Attack No ×1 Wind Wings
2 Killbins Any 48 Normal Battle 40 30 1,400 300 2,000 gil Normal Battle No ×1 Killbins
Items of Interest: In Whirlwind Maze (Upper Path) – 2 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
MP Turbo Materia Item No Pick up the yellow orb after fighting the boss
Poison Ring Item No Open the chest at the end of the path
Set Encounters: In Whirlwind Maze (Upper Path) – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Jenova·DEATH Enter the area for the first time 55 6,000 400 5,000 gil Normal Battle Can't Run
Monsters: Encountered in Whirlwind Maze (Upper Path) – 5 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Dragon Rider 35 3,500 180 84 357 76 666 80 84% 120 76% 15% 77 30 Invalid: Earth, Gravity, Water
Weak: Wind
Defend: Small, Confusion, Frog, Stop, Paralyzed, Manipulate 1,000 80 690 gil Hi-Potion (41.2%) Hi-Potion (14.1%) Mind Source
Ironite 30 2,400 100 65 185 50 480 58 88% 40 92% 2% 70 0 - Defend: Frog 900 48 680 gil Phoenix Down (11.2%) Hi-Potion (4.7%) -
Jenova·DEATH 55 25,000 800 140 1580 70 750 90 82% 320 37% 1% 150 0 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Petrify, Slow-numb, Manipulate, Death, Death-sentence 6,000 400 5,000 gil - Reflect Ring -
Killbin 30 3,200 380 90 342 85 690 64 87% 126 75% 12% 68 25 - Defend: Manipulate 700 150 1,000 gil Turbo Ether (41.2%) Ether (14.1%) Mind Source
Wind Wing 36 1,900 350 75 327 45 486 60 88% 64 87% 3% 65 20 - - 800 60 500 gil Hi-Potion (41.2%) Phoenix Down (14.1%) Phoenix Down
Accessories: Found in Whirlwind Maze (Upper Path) – 2 shown
Uncommon accessories cannot be purchased in shops, but can be found or won multiple times in other ways; rare accessories can only be found at specific points during the game
Name
Effects Price Value
Poison Ring Absorb Poison, Defend Poison - 10,000 gil
Reflect Ring Auto-Reflect, Reflect does not end - 6,000 gil
Materia: Found in Whirlwind Maze (Upper Path) – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
MP Turbo Support 5 MP Turbo 10%/level - - - - - - - - - - 120,000 1 gil 40