Encounters: In Inside Northern Cave (Outside Cave Cliffs) – 7 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Dark Dragon Any 24 Normal Battle 56 57 5,000 350 2,500 gil Normal Battle No ×1 Dark Dragon
2 Parasites Any 24 Normal Battle 52 51 2,200 200 2,000 gil Normal Battle Yes ×1 Parasites
3 Parasites Any 24 Normal Battle 48 51 3,300 300 3,000 gil Normal Battle Yes ×1 Parasites
2 Parasites Any 24 Back Attack 16 51 2,200 200 2,000 gil Back Attack No ×2 Parasites
Scissors Any 24 Normal Battle 60 33 1,000 90 1,400 gil Normal Battle No ×1 Scissors
2 Scissors Any 24 Normal Battle 40 33 2,000 180 2,800 gil Normal Battle No ×1 Scissors
Scissors Any 24 Back Attack 16 33 1,000 90 1,400 gil Back Attack No ×2 Scissors
Items of Interest: In Inside Northern Cave (Outside Cave Cliffs) – 2 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Details
Mind Source Item No Open the chest on the third level down
Hero Drink Item No Open the chest on the second level from the bottom
Monsters: Encountered in Inside Northern Cave (Outside Cave Cliffs) – 3 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Dark Dragon 57 14,000 600 150 1752 90 882 120 76% 240 53% 5% 100 3 Invalid: Lightning Defend: Small, Darkness, Frog, Berserk, Petrify, Slow-numb, Death 5,000 350 2,500 gil Dragon Armlet (11.2%) Elixir (14.1%) Vaccine
Parasite 51 6,000 300 120 1075 100 906 150 70% 140 72% 1% 90 0 Invalid: Earth
Weak: Wind, Holy
Defend: Frog 1,100 100 1,000 gil Remedy (41.2%) Remedy (14.1%) Remedy
Scissors 33 2,900 88 72 294 65 588 58 88% 80 84% 1% 70 0 - Defend: Sleep, Small, Confusion, Slow, Frog, Stop, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death-sentence 1,000 90 1,400 gil Ether (41.2%) X-Potion (14.1%) -
Items: Found in Inside Northern Cave (Outside Cave Cliffs) – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Hero Drink Raises ability once during battle - Physical One ally - - Raises Attack, Magic atk, Defense, and Magic def by 30% each - 1 gil No
Mind Source Raises [Spirit] - - - Permanently increases Spirit by 1. - 250 gil Yes