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Hard Attacker
Level
32
HP
2,500
MP
150
Attack
80
(
320
)
Magic atk
55
(
522
)
Defense
90
(82%)
Magic def
74
(85%)
Defense%
3%
Dexterity
77
Luck
6
EXP
750
AP
58
Gil
600
Abilities
Bodyblow
(
233
),
Oil
(
233
)
Elements
Halve:
Fire
,
Water
Drop
Molotov
(14.1%)
Manipulate
Bodyblow
,
Oil
Encountered In
Underwater Reactor
Compare Hard Attacker to other Monsters
Monster Abilities: Used by
Hard Attacker
– 2 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in
italics
are based on factors that will change during combat and should be considered very rough estimates;
healing
,
MP restoration
,
HP drain
, and
MP drain or damage
are indicated by text color
Typical Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Bodyblow
-
P
233
100%
Physical
One enemy
Hit
-
-
Oil
-
P
233
95%
Physical
One enemy
Fire
-
-
Screens: Where
Hard Attacker
is Encountered – 3 shown
Area
Temporary screens
become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point
Notes
Underwater Reactor
Underwater Reactor (Submarine Dock Walkway)
Senior Grunt, Gun Carrier
(72)
2 Hard Attackers
(68)
Hard Attacker, 2 Senior Grunts
(60)
Guardian
(56)
-
-
-
-
Underwater Reactor
Underwater Reactor (Short Hallway)
Senior Grunt, Gun Carrier
(72)
2 Hard Attackers
(68)
Hard Attacker, 2 Senior Grunts
(60)
Guardian
(56)
-
-
Right side
-
Underwater Reactor
Underwater Reactor (Reactor Catwalk)
Guardian
(72)
2 Guardians
(68)
Senior Grunt, Gun Carrier
(60)
2 Hard Attackers
(56)
-
-
-
-
Encounters: With
Hard Attacker
– 2 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Hard Attackers
32
1,500
116
1,200 gil
Normal Battle
Yes
×1
2
Hard Attackers
Hard Attacker, 2 Senior Grunts
32–35
2,610
238
2,200 gil
Normal Battle
Yes
×1
Hard Attacker
, 2
Senior Grunts
Items: Held by
Hard Attacker
– 1 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
Molotov
Fire damage on one opponent
400
Physical
One enemy
Fire
-
Deals 400 base damage
400 gil
200 gil
No
Elements: Resisted by
Hard Attacker
– 2 shown
Physical elements
are applied to physical attacks rather than magic;
healing elements
heal rather than harm; the
hidden element
is not shown within the game menus
Name
Type
Fire
Magic
Water
Magic
Senior Grunt
Guardian