Final Fantasy
Final Fantasy VII
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Items
Weapons
Armor
Accessories
Materia
Items
Key Items
Battle
Monsters
Monster Abilities
Set Encounters
Encounters
Elements
Status Effects
Characters
Characters
Spells
Limit Breaks
Attributes
Commands
Party Changes
World
Areas
Screens
Items of Interest
Shops
Shop Items
Activities
Fort Condor Battles
Fort Condor Units
Fort Condor Armies
Gold Saucer Prizes
Chocobo Types
Battle Square
Battle Square Rounds
Gamer Corner Guides
Log In
or
Create an Account
Corneo's Lackey
Level
8
HP
42
Attack
14
(
14
)
Magic atk
10
(
108
)
Defense
12
(97%)
Magic def
6
(98%)
Defense%
2%
Dexterity
48
Luck
8
EXP
8
Gil
10
Abilities
Hit
(
11
),
Machine Gun
(
11
)
Morph
Potion
Manipulate
Hit
Encountered In
Midgar Sector 6
Corneo's Lackeys
will use their basic attacks on
Cloud
until at least one of them drops below 50%. However, their guns are no more powerful than their melee attacks. These guys pose very little threat to
Cloud
.
Compare Corneo's Lackey to other Monsters
Monster Abilities: Used by
Corneo's Lackey
– 2 shown
Basic abilities
are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in
italics
are based on factors that will change during combat and should be considered very rough estimates;
healing
,
MP restoration
,
HP drain
, and
MP drain or damage
are indicated by text color
Typical Damage
Attack%
Type
Target
Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Machine Gun
-
P
11
100%
Physical
One enemy
Shoot
-
-
Hit
-
P
11
100%
Physical
One enemy
Hit
-
-
Screens: Where
Corneo's Lackey
is Encountered – 1 shown
Area
Temporary screens
become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point
Notes
Midgar Sector 6
Corneo Hall, 2f. (Common Room)
-
1
-
-
-
Set Encounters: With
Corneo's Lackey
– 2 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Area
Screen
Details
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
3 Corneo's Lackeys
Midgar Sector 6
Corneo Hall, 2f. (Common Room)
If
Cloud
is not chosen by Corneo, this fight will occur (
Cloud
fights alone, first fight)
8
24
-
30 gil
Normal Battle
Can't Run
2 Corneo's Lackeys, Scotch
Midgar Sector 6
Corneo Hall, 2f. (Common Room)
If
Cloud
is not chosen by Corneo, this fight will occur (
Cloud
fights alone, second fight)
8–11
38
-
80 gil
Normal Battle
Can't Run
Encounters: With
Corneo's Lackey
– 2 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
3 Corneo's Lackeys
8
24
-
30 gil
Normal Battle
No
Can't Run
3
Corneo's Lackeys
2 Corneo's Lackeys, Scotch
8–11
38
-
80 gil
Normal Battle
No
Can't Run
2
Corneo's Lackeys
,
Scotch
Items: Held by
Corneo's Lackey
– 1 shown
Uncommon items
cannot be purchased in shops, but can be found or won multiple times in other ways;
rare items
can only be found at specific points during the game;
special items
are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on;
healing
and
MP restoration
items are indicated by their text color
Base Damage
Type
Target
Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Price
Value
Use in Field?
Potion
Restores HP by 100
100
Magic
One ally
Restorative
-
Restores 100
HP
50 gil
25 gil
Yes
Vice
Scotch