Monster Abilities: Used by Attack Squad – 3 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Machine Gun - P 135 100% Physical One enemy Shoot - -
Smoke Bullet - - - 75% Physical One enemy Hidden Add: Sleep, Darkness (98%) -
Grenade - 125%×P 113 85% Physical All enemies - - -
Screens: Where Attack Squad is Encountered – 7 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Junon Press Room - - - - -
Mt. Corel Corel Reactor 3 Bloatfloats (72)
2 Bagnadranas (68)
4 Bloatfloats (60)
2 Bloatfloats, Bagnadrana (56)
- - - -
Mt. Corel Coal Train - - - - -
Rocket Town Rocket Launching Pad - - - - -
Rocket Town Rocket Launching Pad (Top) - - - - -
Wilderness Wilderness - - - - -
Wutai Wutai, Main Mtn. (Statue Room) - - - - -
Set Encounters: With Attack Squad – 10 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Area Screen
Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Attack Squad Mt. Corel Coal Train Jump onto the fifth-to-last train car 34 300 10 420 gil Normal Battle Can't Run
2 Attack Squads Mt. Corel Corel Reactor Approach the reactor while searching for huge materia 34 600 20 840 gil Normal Battle Can't Run
2 Attack Squads Junon Press Room During the execution scene 34 600 20 840 gil Normal Battle ×1
2 Attack Squads Rocket Town Rocket Launching Pad Approach the soldiers at the bottom of the stairs while searching for huge materia 34 600 20 840 gil Normal Battle Can't Run
2 Attack Squads Rocket Town Rocket Launching Pad Follows the first battle while searching for huge materia 34 600 20 840 gil Normal Battle Can't Run
2 Attack Squads, Senior Grunt Rocket Town Rocket Launching Pad Follows the second battle while searching for huge materia 34–35 1,530 110 1,640 gil Normal Battle Can't Run
Rude Rocket Town Rocket Launching Pad (Top) Approach Rude while searching for huge materia 34–42 4,000 100 3,840 gil Normal Battle Can't Run
2 Attack Squads Wilderness Wilderness Climb the cliffs near the Tiny Bronco landing point after Yuffie has joined the party 34 600 20 840 gil Normal Battle Can't Run
2 Attack Squads Wilderness Wilderness Approach Wutai with Yuffie in the party (grass terrain) 34 600 20 840 gil Normal Battle Can't Run
3 Attack Squads Wutai Wutai, Main Mtn. (Statue Room) Follow Don Corneo into the room 34 900 30 1,260 gil Normal Battle Can't Run
Encounters: With Attack Squad – 9 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
2 Attack Squads 34 600 20 840 gil Normal Battle No Can't Run Attack Squads
2 Attack Squads 34 600 20 840 gil Normal Battle No Can't Run Attack Squads
3 Attack Squads 34 900 30 1,260 gil Normal Battle No Can't Run Attack Squads
Attack Squad 34 300 10 420 gil Normal Battle No Can't Run Attack Squad
2 Attack Squads 34 600 20 840 gil Normal Battle Yes Can't Run Attack Squads
2 Attack Squads 34 600 20 840 gil Normal Battle No Can't Run Attack Squads
2 Attack Squads, Senior Grunt 34–35 1,530 110 1,640 gil Normal Battle No Can't Run Attack Squads, Senior Grunt
Rude 34–42 4,000 100 3,840 gil Normal Battle No Can't Run Attack Squads, Turks:Rude
2 Attack Squads 34 600 20 840 gil Normal Battle No ×1 Attack Squads
Items: Held by Attack Squad – 2 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
S-mine Explosive damage on one opponent 1,600 Physical One enemy Shoot - Deals 1,600 base damage 1,000 gil 500 gil No
8-inch Cannon Explosive damage against one opponent 3,200 Physical One enemy Shoot - Deals 3,200 base damage - 1 gil No