Monsters: Encountered in Vector Town – 7 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Commando 580 35 18 252 273 Weak pt: Thunder, Water Program 65 Mute 30 17 10 13 67 - 210 35% 0 145 86% 0 100 Tent (7/8), Mithril Vest (1/8) Tent (1/8) Human Prevent: Zombie, Poison, Imp, Petrify, Seizure
Pipsqueak 250 50 18 115 100 Weak pt: Thunder, Water Program 55 Imp 25 16 10 13 67 - 200 43% 0 150 82% 0 100 Tonic (7/8) - Human Prevent: Zombie, Poison, Imp, Petrify, Seizure
Chaser 1,202 140 19 691 380 Weak pt: Thunder, Water Program 17 Shell 40 18 8 13 74 - 200 43% 0 150 82% 0 100 Bio Blaster (7/8) - Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Seizure
Garm 615 45 19 228 343 Weak pt: Thunder, Water Program 95 Muddled 30 17 10 13 74 - 220 27% 0 140 90% 0 100 Tonic (7/8), Fenix Down (1/8) - - Prevent: Zombie, Poison, Imp, Petrify, Seizure
ProtoArmor 670 125 19 499 296 Weak pt: Thunder Program 35 Battle ×1.5 30 17 7 12 72 108 230 20% 0 110 113% 0 100 Potion (7/8), Mithril Mail (1/8) Bio Blaster (1/8) - Prevent: Zombie, Poison, Imp, Petrify, Seizure
Trapper 555 80 19 235 200 Weak pt: Thunder, Water Program 18 Reflect 35 17 10 13 74 - 180 59% 0 135 94% 0 100 AutoCrossbow (1/8) - Can't Suplex Float
Prevent: Zombie, Poison, Imp, Petrify, Seizure
Guardian 50,000 5,000 71 - - - Hit Battle ×1.5 50 40 10 250 9,684 14,526 235 16% 50 185 55% 50 100 - - Can't Control, Can't Scan, Can't Suplex Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Clear, Image