Intangir |
Battle, Special, Pep Up |
32,000 |
16,000 |
26 |
- |
- |
Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison |
Sleep |
Clear |
50 |
40 |
10 |
25 |
197 |
- |
150 |
82% |
50 |
150 |
82% |
0 |
100 |
Magicite (1/8) |
Antidote (1/8) |
Critical Hits if Imp, Wound at 0 MP |
Clear, Float, Haste, Shell, Safe Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche |
Muus |
Battle, Special, Pep Up |
900 |
100 |
28 |
189 |
287 |
No Effect: Water, Wind, Earth, Pearl, Poison |
Gunk |
Slow |
30 |
17 |
10 |
11 |
149 |
- |
110 |
113% |
0 |
105 |
117% |
0 |
100 |
Magicite (1/8) |
- |
Wound at 0 MP |
Shell Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Berserk, Muddled, Psyche |
Junk |
Battle, Special, Pep Up, Exploder |
2,000 |
200 |
53 |
2,200 |
1,100 |
Weak pt: Thunder, Water |
Parallout |
Clear |
35 |
19 |
10 |
2 |
345 |
- |
190 |
51% |
0 |
170 |
66% |
0 |
100 |
NoiseBlaster (1/8) |
- |
- |
Float Prevent: Zombie, Poison, Imp, Petrify, Seizure |
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