Abilities: Which Add or Remove Poison – 21 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Antdot Magic One Ally - 3 - Runic - Poison, Seizure -
Antidote Item One Ally - - 100% - - Poison -
Bio Magic One/All Foes 53 26 120 Reflect, Runic Poison Poison -
Bio Blast Magic All Foes 60 - 100% - Poison Poison, Seizure Full damage to all targets
Bio Blaster Magic All Foes 20 - 100% - Poison Poison -
Evil Toot Magic All Foes - 20 120 - - Dark, Poison, Imp, Condemned, Berserk, Muddled, Seizure, Slow -
Harvester Magic All Allies - - 100% - - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Heal Horn Magic All Allies - 30 100% - - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Lagomorph Magic All Allies 10 - 100% - - Dark, Poison, Psyche -
Mantra Magic All Allies - - 100% - - Dark, Poison, Mute, Seizure -
Mind Blast Magic All Foes - 20 110 - - Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Pep Up Magic One Ally 16 1 100% - - Dark, Zombie, Poison, Petrify, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Pois. Frog Magic One Foe 56 - 100% - Poison Poison -
Poison Magic One Foe 25 3 100 Reflect, Runic Poison Poison -
Remedy Magic One Ally - 15 - Runic - Dark, Poison, Petrify, Mute, Muddled, Seizure, Psyche, Slow, Stop -
Remedy Item One Ally - - 100% - - Dark, Poison, Imp, Petrify, Mute, Seizure -
Sour Mouth Magic One Foe - 32 100 - - Dark, Poison, Imp, Mute, Muddled, Psyche -
Spiraler Magic All Allies 200 - 100% - - Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Freeze -
Tapir Magic All Allies - - 100% - - Dark, Zombie, Poison, Imp, Petrify, Condemned, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Virite Magic All Foes 20 20 80 - Poison Poison -
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