Abilities: Used by Kefka – 10 shown
Monster abilities cannot normally be used by characters; character abilities are learned by specific characters and are covered in this guide under the appropriate section; spells are normal spells that characters can learn; lores are monster abilities that can be learned by Strago; esper abilities are the results of summoning; dance moves are used while dancing; special attacks are used by some characters in certain circumstances; item abilities are how items function
Name
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The estimated average amount of damage this ability will deal to a target with 128 Mag.Def when used by this monster; actual damage will vary considerably based on the target's Defense or Mag.Def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability ignores defense; fractional damage estimates are based on the maximum HP of characters of a similar level to the monster
Damage
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
MP
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
Bolt 3 Magic One/All Foes 1,707 120 53 150 Reflect, Runic Thunder - -
Fallen One Magic All Foes 5,099 - 20 100% - - - -
Fire 3 Magic One/All Foes 1,721 121 51 150 Reflect, Runic Fire - -
Goner Magic All Foes 1,565 220 20 100% - - - -
HyperDrive Magic One Foe 3,382 118 - 100% Runic - Seizure -
Ice 3 Magic One/All Foes 1,736 122 52 150 Reflect, Runic Ice - -
Meteor Magic All Foes 1,032 36 62 100% - - - Full damage to all targets
Revenger Magic All Foes - - - 100% - - Clear, Float, Image, Regen, Haste, Shell, Safe, Reflect, Life 3 -
Train Magic All Foes - - - 100% - - Dark, Mute -
Ultima Magic All Foes 2,150 150 80 100% Runic - - -