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Thamasa Burning House First Treasure Room
Sprite (World of Balance)
Area
Thamasa
Connections
Burning House Third Hallway
World
Balance
Use
Warp
?
No
Treasures
Fire Rod
Compare Thamasa Burning House First Treasure Room to other Maps
Treasures: Found in
Thamasa Burning House First Treasure Room
– 1 shown
Treasure
Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Fire Rod
In chest
-
Maps: Connected to
Thamasa Burning House First Treasure Room
– 1 shown
Area
World of Ruin maps
cannot be found in the World of Balance;
persistent maps
are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point
Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Thamasa
Burning House Third Hallway
Balance
-
-
-
-
-
-
-
No
Weapons: Found or Sold in
Thamasa Burning House First Treasure Room
– 1 shown
Rare weapons
can be stolen from monsters;
unique weapons
are usually found as treasure;
legendary weapons
are dropped by the legendary dragons;
strange weapons
can be won in the colosseum;
ancient weapons
are held by the statues;
ultimate weapons
are the most powerful in the game;
starting weapons
are owned by certain characters but cannot be otherwise found
Name
Type
Bat.Pwr
A 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%
Hit Rate
Description
When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic command
Random
Any special battle effects this weapon has
Special
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor
Speed
Stamina
Mag.Pwr
Price
Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The elemental nature of attacks made with this weapon
Element
Certain commands or abilities require weapons with a specific trait to operate
Used With
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Rod)
Fire Rod
Rod
79
135
Casts "Fire 2" when used as an item, and breaks
Fire 2
-
-
-
-
-
-
-
3,000 GP
1,500 GP
Fire 2
Fire
2-hand
St
Re
Go
Thamasa Burning House Third Hallway
Thamasa Burning House Fourth Hallway