Treasures: Found in Imperial Camp Outside – 4 shown
Treasure Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Star Pendant Open the chest in the northeast tent after either kicking it or hitting it -
MithrilGlove Right chest in central tent -
Telstar (Green Beret) Left chest in central tent -
Barrier Ring Chest in tent found by jumping from behind central tent -
Party Changes: In Imperial Camp Outside – 3 shown
Character
Whether this character is initially named, joins the party, or leaves the party at this time; 'Temporary' indicates that a character joins for a short period but does not become a long-term party member
Act
Notes
Cyan Name Enter the base and watch the cutscene
Cyan Temporary Enter the base and watch the cutscene
Cyan Join After fighting with him three times
Set Encounters: In Imperial Camp Outside – 9 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Item Won Notes
2 Soldiers, M-TekArmor 4 - Speak to the soldier near the northwest tent
3 Dobermans (3/4)
2 Dobermans (1/4)
8
6
- Kick the chest in northeast tent
2 Templars, 2 Soldiers 52 - Speak to Kefka again after the first two encounters
3 Grunts (3/4)
4 Grunts (1/4)
- - Speak to Cyan when he arrives at the base
3 Grunts (3/4)
4 Grunts (1/4)
- - Speak to Cyan for a second time when he arrives at the base
Cadet, 2 Grunts - - Speak to Cyan for a third time when he arrives at the base
M-TekArmor 4 - Follow the path once Cyan joins and you are using MagiTek Armor (first encounter)
2 Soldiers, M-TekArmor 4 - Follow the path once Cyan joins and you are using MagiTek Armor (second encounter)
2 M-TekArmors 5 - Follow the path once Cyan joins and you are using MagiTek Armor (third encounter)
Encounters: In Imperial Camp Outside – 10 shown
World of Ruin encounters cannot be found in the World of Balance; unique encounters are found as set encounters or treasure guardians, but never as a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Exp. GP Magic Points
The range of levels of monsters found in this encounter; level directly impacts the damage done by a monster's attacks, and is a good general indicator of the difficulty of any given encounter
Level
Each party member must run long enough to set their run value to at least this number in order to escape this encounter; side attacks have a run difficulty of zero and it is not possible to run from pincer attacks unless all monsters on one side have been defeated
Run Difficulty
The specific monsters that appear during this encounter
Monsters
4 - 96 1 8–11 Can't Run Soldiers, M-TekArmor
4 - - 1 8 Can't Run M-TekArmor
5 - - 2 8 Can't Run M-TekArmors
6 - 166 - 12 4 Dobermans
8 - - - 14 Can't Run Telstar
8 - 249 - 12 6 Dobermans
52 - 288 - 11 Can't Run Templars, 2 Soldiers
- - 144 - 12 Can't Run Grunts
- - 192 - 12 Can't Run Grunts
- - 240 - 12–13 Can't Run Cadet, 2 Grunts
Monsters: Encountered in Imperial Camp Outside – 7 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
M-TekArmor 210 250 8 - - Weak pt: Thunder Metal Kick Battle ×1.5 25 16 3 18 17 26 30 176% 0 130 98% 0 100 Tonic (7/8), Potion (1/8) Potion (7/8) Can't Control Safe
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Seizure
Soldier 100 15 11 - 48 Weak pt: Poison Counter Battle ×1.5 30 16 10 12 25 38 80 137% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Tonic (1/8) Human Prevent: Dark, Psyche
Templar 205 50 11 - 96 Weak pt: Poison Axe Battle ×2 30 16 10 16 29 58 50 160% 0 150 82% 0 100 Tonic (100%) Potion (1/8) Human Safe
Doberman 465 10 12 - 83 Weak pt: Fire Bite Battle ×1.5 35 16 10 10 27 41 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) - -
Grunt 100 10 12 - 48 - Hit Battle ×1.5 35 16 10 11 29 44 50 160% 0 150 82% 0 100 Tonic (7/8) Tonic (1/8) Human -
Cadet 380 48 13 - 144 Weak pt: Poison Axe Battle ×1.5 30 16 10 13 36 54 80 137% 0 140 90% 0 100 Tonic (7/8) Tonic (1/8) Human Safe
Telstar 1,800 250 14 - - Weak pt: Thunder, Water SonicBlast Muddled 35 19 13 20 51 - 120 105% 0 150 82% 0 100 X-Potion (1/8) Green Beret (100%) Can't Control, Can't Suplex Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Maps: Connected to Imperial Camp Outside – 1 shown
Area
World of Ruin maps cannot be found in the World of Balance; persistent maps are found in both the World of Balance as well as the World of Ruin
Name
World
The random encounters found on this map; if the encounter list changes at certain points during the game, each list is shown here
Encounters
The number of treasures found on this map
Treasures
The dance learned by Mog upon fighting a battle on this map; if this dance is used during a battle here, the dancer has no chance of stumbling; different terrain types on the world map have different dances; plains and wastelands use the Wind Song, forests use the Forest Suite, and deserts use the Desert Aria
Dance
The price of the inn found on this map; this inn is not necessarily available at all times
Inn Price
The price of the chocobo rental found on this map; this chocobo rental is not necessarily available at all times
Chocobo Price
Save Point Recovery Spring
Whether it is possible to use Warp on this map
Warp?
Balance Plains
Beakor, Stray Cat, 2 CrassHopprs (5/16)
3 Stray Cats (5/16)
3 CrassHopprs (6/16)
Forests
Beakor, Stray Cat, 2 CrassHopprs (1/16)
2 CrassHopprs, 2 Stray Cats (5/16)
5 Rhobites (5/16)
2 Beakors, Stray Cat (5/16)
Deserts
Sand Ray, 3 Areneids (1/16)
2 Sand Rays (5/16)
3 Areneids (5/16)
Sand Ray, 2 Areneids (5/16)
- Wind Song, Forest Suite, Desert Aria - - - - No
Armors: Found or Sold in Imperial Camp Outside – 1 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description
Vigor Speed Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Helmet)Green Beret Helmet 19 10 13 - Raises HP a little - - - - 3,000 GP 1,500 GP - - - - All Except Umaro
Relics: Found or Sold in Imperial Camp Outside – 3 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)MithrilGlove Casts "Safe" when HP is low Safe - 700 GP 350 GP 6 - - - - - - - - All Characters
(Relic)Barrier Ring Casts "Shell" when HP is low Shell - 500 GP 250 GP - - - - - - - +2 - All Characters
(Relic)Star Pendant Protects against "Poison" Prevent: Poison - 500 GP 250 GP - - - - - - - - - All Characters