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Temple of Time B1
Area
Temple of Time
Other Maps
B2
,
B3
Terrain Ability
Whirlpool
Both of the
Treasure
rooms are locked. Enter the water and head north to find the stairs down.
Compare Temple of Time B1 to other Maps
Maps: Connected to
Temple of Time B1
– 2 shown
The name of the map, including both the general area and the specific floor or section;
Limited
maps are closed off at a certain point in the plot;
temporary
maps only appear during certain brief plot points; once you reach
end game
maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
World Map Underwater
-
-
-
-
Temple of Time B2
4
-
-
-
Treasures: Found in
Temple of Time B1
– 2 shown
Treasure
The specifics of where this treasure can be found
Notes
Guarded By
Diamond Bracers
Chest in west room
-
Diamond Helm
Chest in east room
-
Monsters: Found in
Temple of Time B1
– 6 shown
Treasure guardians
are only encountered when opening treasure chests;
bosses
are unique monsters encountered during the plot; the
final boss
must be defeated to complete the game;
rare monsters
are hard to find and very powerful, but drop powerful rewards;
invincible monsters
are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Behemoth
1,550
660 gil
1,800
70
5×90%
-
-
-
4
2×50%
3
1×40%
-
-
-
Chimera Mage
420
615 gil
1,640
66
5×70%
-
-
-
4
2×45%
3
1×35%
-
-
Toad
,
Conf
Dira
1,250
610 gil
1,640
66
5×70%
Air
-
-
4
2×45%
3
1×35%
Air
-
-
Dragon
480
700 gil
2,000
72
6×60%
-
-
-
4
2×50%
3
1×40%
-
-
Toad
,
Conf
King Lizard
430
620 gil
1,640
68
5×80%
-
-
-
4
2×45%
3
1×35%
-
-
-
King Seahorse
470
680 gil
1,800
72
6×60%
-
-
-
4
2×50%
3
1×40%
-
-
-
Armor: Found in
Temple of Time B1
– 2 shown
Rare armors
can only be found as treasure or won from monsters;
unique armors
can only be found as treasure;
ultimate armors
are uniquely powerful treasures;
onion armors
are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Gloves)
Diamond Bracers
6
12%
6
-
10,000 gil
5,000 gil
Conf
,
Toad
Lightning
-
BM
,
De
,
Ev
,
Ge
,
Ma
,
Ni
,
RM
,
Sa
,
Sc
,
Su
,
WM
(Helm)
Diamond Helm
8
12%
9
-
20,000 gil
10,000 gil
Conf
,
Toad
Lightning
-
Dr
,
Kn
,
Ni
,
Vi
Saronia Catacombs 4F
Temple of Time B2