Maps: In Molten Cave – 4 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
2 - - -
3 - - -
2 - - -
- - - -
Maps: Connected to Molten Cave – 1 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - -
Plot Battles: Found in Molten Cave – 1 shown
The specific map where this plot battle will be fought
Map
Monsters
The specifics of where this plot battle will be fought
Notes
Molten Cave Crystal Room Salamander Entranceway
Treasures: Found in Molten Cave – 7 shown
Treasure
The map where the treasure is found
Map
The specifics of where this treasure can be found
Notes
Guarded By
Antarctic Wind Molten Cave B1 Northwest chest -
Antarctic Wind Molten Cave B1 Southeast chest -
Freezing Blade Molten Cave B2 Southeast chest -
Hi-Potion Molten Cave B2 Southwest chest -
Hi-Potion Molten Cave B2 Northwest chest -
Potion Molten Cave B3 Southwest chest -
Hi-Potion Molten Cave B3 North chest -
Monsters: Found in Molten Cave – 6 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Salamander 2,100 1,800 gil 700 39 4×90% Fire - 3 2×10% 48 2×40% Ice Fire All status ailments
Red Marshmallow 155 140 gil 200 32 4×60% - - 13 2×25% 4 2×40% Fire - -
Crocotta 150 135 gil 200 31 4×90% - - 3 1×40% 2 1×10% Ice - -
Adamantoise 153 135 gil 200 31 4×90% - - 4 2×50% 2 1×20% Ice - -
Myrmecoleon 147 130 gil 200 32 4×36% - - 3 1×40% 2 1×10% Ice - -
Balloon 143 125 gil 180 30 4×80% Fire - 3 1×40% 2 1×10% Fire - -
Jobs: Earned in Molten Cave – 4 shown
Wind crystal, fire crystal, water crystal, and earth crystal jobs are unlocked progressively throughout the game; ultimate jobs are hidden but extremely powerful
Name
Jobs cannot be used until a character has reached at least this level
Min. Level
The relative level of strength growth compared to other jobs; strength grants a bonus to attack power
Str
The relative level of agility growth compared to other jobs; agility grants bonuses to accuracy, evasion, attack multiplier, and both defense and magic defense multipliers
Agi
The relative level of vitality growth compared to other jobs; vitality grants bonuses to defense and the amount of hit points gained when the character gains a level
Vit
The relative level of intelligence growth compared to other jobs; intelligence grants bonuses to black magic power, accuracy, and multipliers, and also grants bonuses to magic resistance and magic defense multiplier
Int
The relative level of mind growth compared to other jobs; mind grants bonuses to white magic power, accuracy, and multipliers, and also grants bonuses to magic resistance and magic defense multiplier
Mnd
The first battle command available to this job
Command 1
The second battle command available to this job
Command 2
The third battle command available to this job
Command 3
The fourth battle command available to this job
Command 4
The types and level range of spells this job is capable of casting
Magic
The specific map on which this job is first earned
Earned
Ranger 10 B- A B- D+ D Fight Defend Magic Item White LV. 1–3 Molten Cave Crystal Room
Knight 10 B+ B B D D Fight Defend Run Item - Molten Cave Crystal Room
Thief 10 B A- C+ B- F- Fight Steal Flee Item - Molten Cave Crystal Room
Scholar 10 B B- F- A- D+ Fight Peep Study Item - Molten Cave Crystal Room
Weapons: Found in Molten Cave – 1 shown
Rare weapons can only be found as treasure or won from monsters; unique weapons can only be found as treasure or purchased in hidden shops; ultimate weapons are uniquely powerful treasures; onion weapons are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Sword)Freezing Blade 40 80% - - 1,500 gil Blizzard Ice Kn, Ni, Wa
Items: Found in Molten Cave – 3 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure; key items are unique items that are important to the plot
Name
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all
Type
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Effect
Potion Anywhere 150 gil 75 gil Recovery
Hi-Potion Anywhere 1,200 gil 600 gil Recovery
Antarctic Wind Combat - 500 gil Blizzara