Elemental Resistance
Matter Mind Death Body Fire Lightning Poison Ice
Normal Normal Normal Normal Normal Normal Normal Normal
Abilities: Used by Wizard – 8 shown
The spell that this ability uses; rare spell tomes can only be found as treasure or won from monsters; unique spell tomes that only be found as treasure; special abilities are used by monsters or triggered by items, and cannot be learned from tomes
Spell
The level at which the spell is cast
Level
Whether the spell is white magic, black magic, or a special ability
Type
The base power of the spell; the base damage range for this ability is between one and four times the spell's power times its level; monsters and item-based special abilities use this number as is, but party members add 1/4 of their intelligence to the power of black magic abilities, or 1/4 of their spirit to the power of white magic abilities
Power
The base accuracy of the spell; this percentage times the level determines the average number of successes the spell has; monsters and item-based special abilities use this number as is, but party members add their intelligence to the accuracy of black magic abilities, or their spirit to the accuracy of white magic abilities
Accuracy
The status ailment inflicted by a successful use of this ability
Status
The elemental nature of the associated spell; targets that absorb this element will ignore its effects and gain hit points based on its power, even for non-damaging spells; targets that resist this element will fully resist any spell effects and take half damage; targets that are weak against this element automatically suffer the full effects of the spell and damage is doubled
Element
The target of abilities is preset and cannot be changed, beyond choosing which 'one' target is used
Target
Flare 10 10 Black 20 100% - - All enemies
Drain 8 8 Black 10 100% - - All enemies
Osmose 8 8 Black 10 60% - - All enemies
Fire 11 11 Black 10 100% - Fire All enemies
Stop 8 8 Black 5 95% Paralysis Matter All enemies
Toad 7 7 Black 5 70% Toad Matter All enemies
Break 6 6 Black 5 30% Stone Matter One enemy
Warp 7 7 Black 5 40% KO Matter All enemies
Random Encounters: With Wizard – 13 shown
The specific map where this encounter can be found
Map
Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
The average value of drops from monsters in this encounter
Avg. Drop
The probability of any given encounter being this one when you have a random battle on its map
Frequency
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 4.7%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 4.7%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 9.4%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 9.4%
Wizard ×2–5 6 10,500 gil 1.6%
Wizard ×2–5 6 10,500 gil 4.7%
Wizard ×1–3, Captain ×0–3 5–6 7,493 gil 1.6%
Wizard ×2–5 6 10,500 gil 9.4%
Wizard ×1–3, Captain ×0–3 5–6 7,493 gil 4.7%
General ×1, Captain ×0–3, Wizard ×0–3 5–7 10,543 gil 1.6%
General ×1, Captain ×0–3, Wizard ×0–3 5–7 10,543 gil 4.7%
Captain ×1–2, Sergeant ×1–2, Sorcerer ×1–2, Wizard ×1–2 3 12,480 gil 18.8%
General ×1, Captain ×0–3, Wizard ×0–3 5–7 10,543 gil 18.8%