Related
Sprite
HP
27
MP
5
LV
5
Exp
37
GP
30
Bat.Pwr
20
(8)
Hit Rate
100
Special
Tusk
Effect
Battle ×1.5
(12)
Defense
80
Evade %
0 (not used)
Mag.Def
120
MBlock%
0
Vulnerability: Physical
137%
Magic
105%
Vigor
56–63
Speed
35
Stamina
16
Mag.Pwr
3
Lobos are weak enemies only encountered during the introductory sequence in Narshe. Their only trick is that they can occasionally use Tusk twice in a row, though they can also not attack at all.
Like Vomammoths, Lobos are even weaker before Locke and the Moogles show up, just mindlessly attacking every round. Terra could use Fire on them to exploit their weakness, but Bio Blast is free and works just as well.
Like Vomammoths, Lobos are even weaker before Locke and the Moogles show up, just mindlessly attacking every round. Terra could use Fire on them to exploit their weakness, but Bio Blast is free and works just as well.
Type
Feral Creatures
Subtype
Beasts
HP
6,300
Level
11
Chain Resistance
80
Stagger Point
120.0%
Stagger Index
30
Strength
89
Magic
35
CP
48
Common Drop
Chipped Fang (25%)
Rare Drop
Wicked Fang (5%)
Chapter
5
Note
Capable of inflicting Poison.
Note
Coordinates attacks against a single target.
Type
Feral Creatures – Beast
Hit Points
10,847
Strength
115
Magic
45
CP
120
Gil
145
Chain Resistance
80
Stagger Point
170.0%
Stagger Index
105
Libra per Encounter
50%
Interrupt Resistance
25
Launch Vulnerability
Weakness
Tame Chance
20%
Tamed Role
Grade 2 Saboteur
Common Drop
Potent Sliver (33%)
Rare Drop
Power Sliver (5%)
Note
Capable of inflicting Poison.
Note
Delivers devastating physical attacks.
Monster
Silver Lobo
Role
Saboteur
Grade
2–4
Strength
70
Magic
70
Maximum HP
654
Animation Speed
65
Maximum Level
45
Descriptors
Well-Grown, Venomproof, Howler
Feral Link
Shred (Deals damage)
Effect Modifier
×2.38
Charge Time
150 seconds
Input Type
Multiple
Command (PS3)
Circle, Circle, X
Command (Xbox 360)
B, B, A