Related
Sprite
Type
Black Magic
LV
6
Effect
Automatically inflicts Paralysis on one foe with less than 300 HP unless they are resistant to Status-elemental attacks
Target
One foe
Element
Status
Inflict Status
Paralysis
Sold In
Crescent Lake (20,000 G)
STUN is a seemingly weird Spell, unless you're familiar with the Power Word spells in D&D. Along with its brethren BLND and XXXX, STUN only works on Monsters with less than 300 current HP. On the upside, it always works on those creatures, unless they resist Status magic. It can occasionally be useful, but late in the game many Monsters have too much HP to be affected before being worn down a bit. Of course, if you aren't a fan of instant KO Spells, STUN is a fine choice of a level 6 Spell.
Sprite
Type
Black Magic
LV
7
Effect
Automatically inflicts Darkness on one foe with less than 300 HP unless they are resistant to Status-elemental attacks
Target
One foe
Element
Status
Inflict Status
Darkness
Sold In
Onrac (45,000 G)
BLND is another "power word" Spell like STUN, meaning that it works only on Monsters with less than 300 current HP who don't resist Status. The upshot of BLND is that it won't wear off, but at the same time, the effects are very minimal for a 7th-level Spell slot. If you have money to burn, it's not the worst level 7 black magic Spell, but it's far from necessary.
Sprite
Hit %
96%
Type
Black Magic
LV
6
Effect
Inflicts Death-elemental KO on one foe
Target
One foe
Element
Death
Inflict Status
KO
Sold In
Crescent Lake (20,000 G)
RUB is a single-target KO Spell that isn't particularly accurate. Further, a lot of Monsters (including all Undead) resist Death Spells. It's a fun Spell to cast, but it's really not very good. QAKE is the same level and hits multiple targets, though many creatures resistant to Earth are not resistant to Death. Either way, you're probably better off saving a level 6 Spell slot for some other use.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
Doom is the third in the line of "power word" Spells that only work on Monsters with less than 300 HP. Unfortunately, it doesn't work on Monsters resistant to Death, and there aren't a lot of sub-300 HP Monsters you're going to want to use this Spell on. And let's be honest, if there's a Monster with less than 300 HP, you're better off whacking him with a melee fighter's basic attack anyway. Doom is anticlimactic at best.