Related
Sprite
Type
White Magic
LV
2
Effect
Grants all allies resistance to Lightning
Target
All allies
Sold In
Pravoka (400 G)
All of the A-Spells grant elemental resistances to the entire party; ALIT grants resistance to Lightning. Lightning attacks become common in the Sunken Shrine, but various Monsters such as ASTOS and LICH cast LIT2, and MAGES use LIT3 as early as the Ice Cave. In these cases, ALIT can be a life-saver, reducing Lightning damage by as much as 3/4.
Due to a bug, ALIT will protect you from Status Ailments caused by the attacks of Monsters weak against Lightning. This is an effective use of a level 2 Spell slot against OCHOS or LOBSTERS.
Due to a bug, ALIT will protect you from Status Ailments caused by the attacks of Monsters weak against Lightning. This is an effective use of a level 2 Spell slot against OCHOS or LOBSTERS.
Sprite
Type
White Magic
LV
4
Effect
Grants all allies resistance to Cold
Target
All allies
Sold In
ElfLand (4,000 G)
The only level 4 white magic Spell that is unquestionably good, AICE is hardly a Spell you ever want to call the best of its level. It's great against Frost Ds and FrWOLVES in the Ice Cave, and is useful to use against LICH since his first Spell will always be ICE2. Those uses are important, but beyond that you're not likely to be casting AICE much.
Sprite
Type
White Magic
LV
7
Effect
Grants all allies resistance to Status, Death, and Earth
Target
All allies
Sold In
Onrac (45,000 G)
ARUB grants resistance to Death, but this isn't the whole story: it also grants Earth and Status resistance, though it does nothing to stop the Time- or Poison-elemental KO Spells you will run into late in the game. Still, it's the only way to gain resistance to Earth or Status short of a Ribbon or the WALL Spell. It is one of only two level 7 Spells RedWizzes can learn.
Sprite
Type
White Magic
LV
8
Effect
Grants one ally resistance to all elements
Target
One ally
Sold In
Gaia (60,000 G)
WALL is one of those Spells that sounds far better in description than it is in practice. Sure, it grants resistance to all eight Elements, but so do Ribbons, and you get three of those. Assuming you use them, this Spell can only help one party member, who may very well be a KNIGHT that already resists the main attack Elements and Poison anyway. On the upside, at least the fact that this is a single-target Spell doesn't make it any less useful in this case.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
Page
1
Learn how combat works in Final Fantasy... and the many mechanics that don't work.
The ORB of Fire
Page
3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
The CROWN and the Mystic KEY
Page
4
The ORB of Earth
Page
5
Return to the Earth Cave and plumb its deepest depths to destroy LICH and restore light to the ORB of Earth.
The ORB of Fire
Page
4
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
Type
White Magic
Level
3
Effect
Reduces fire damage by 50%.
Target
All allies
Price
1,500 gil
Sold In
Elfheim
You won't run into any Fire-elemental attacks until you reach Mt. Gulg, with the possible exceptions of Fire2 Spells cast late in the battles against Astos or Lich, but when you do get there you'll be very happy you have NulFire. Resistance not only halves damage, but basically ensures the Spell or Special Attack will miss, dealing only a quarter of its maximum damage overall. And NulFire grants resistance to the entire party with a single casting. A great Spell.