Related
Sprite
HP
148
Gold
300 G
Experience
639
Absorb
18
Evade
30%
Magic Def.
43%
Family
Aquatic
Morale
200
Like many of the enemies in the Sunken Shrine, LOBSTERS can dish out damage but can't take it. They get three powerful attacks that can Poison characters, but are easily taken out with physical or magical attacks. Large groups can be softened up with LIT2, or better yet, the Zeus Gauntlet.
The ORB of Fire
Page
3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
The CROWN and the Mystic KEY
Page
3
Delve into the Marsh Cave in search of the CROWN.
HP
84
Gil
70 gil
Experience
225
Size
Small
Damage
22
Hit Rate
2×94%
Critical Hit Chance
1%
Absorb
10
Evade
27%
Magic Defense
28%
Morale
112 (may run if party is level 16 or higher)
Scorpions aren't bad by the time they become a common threat, but as a rare encounter in the Marsh Cave they can be deadly. They get two attacks that each deal plenty of damage and cause Poison, and have respectable defensive statistics as well. There's no particularly easy way to deal with Scorpions in the Marsh Cave other than to hope you don't run into them. Later on, they're little more than fodder with a chance to Poison.
Sprite
HP
290
MP
19
LV
26
Exp
199
GP
336
Bat.Pwr
10
(123)
Hit Rate
100
Defense
5
Evade %
0 (not used)
Mag.Def
215
MBlock%
0
Vulnerability: Physical
195%
Magic
31%
Vigor
56–63
Speed
20
Stamina
16
Mag.Pwr
9
Scorpions open by Condemning your Characters with Doom Sting, then simply attack normally. Their incredibly high Mag.Def makes it difficult to take out a group quickly. A Black Belt helps immensely.