Related
Sprite
HP
20
Gold
12 G
Experience
24
Absorb
0
Evade
3%
Magic Def.
13%
Damage
10–20
Hit
86%
Critical Hit Chance
1%
Family
Undead
Morale
120 (may run at party level 20+)
ZOMBIES lack defense and can be taken out with simple melee attacks. Their attacks are on par with other creatures found in the Temple of Fiends. HARM is guaranteed to destroy ZOMBIES, but this is overkill if they are not encountered alongside GHOULS.
Sprite
HP
48
Gold
50 G
Experience
93
Absorb
6
Evade
6%
Magic Def.
18%
Family
Undead
Morale
124 (may run at party level 22+)
Sprite
HP
52
Gold
150 G
Experience
150
Absorb
12
Evade
21%
Magic Def.
23%
Family
Undead
Morale
160 (may run at party level 40+)
SPECTERS are essentially the next step up from GEISTS. While they do more damage per hit, they only attack once, making them arguably less dangerous than their brethren. They often appear in large groups with other Paralyzing Undead, and are very susceptible to HARM Spells due to their low HP.
The CROWN and the Mystic KEY
Page
3
Delve into the Marsh Cave in search of the CROWN.
The ORB of Earth
Page
3
Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
The ORB of Earth
Page
2
HP
56
Gil
117 gil
Experience
117
Size
Small
Damage
8
Hit Rate
3×91%
Critical Hit Chance
1%
Absorb
10
Evade
23%
Magic Defense
20%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Undead
Ghasts first appear near the Marsh Cave and will quickly make your life miserable. Like most Undead, their attacks Paralyze, but just for good measure, they get three attacks. They aren't hard to kill if you can hit them, but often your Warrior will be Paralyzed before he gets a chance. They can chip away at your party's HP after locking them down, so it may be wise to use Dia2 or Fire2 to take them out quickly. The same strategy applies later when they start appearing in mixed groups of Undead.
Unable to fulfill their Focus, these l'Cie are just waiting to be put out of their misery.
Encountered In
The Archylte Steppe 1, The Archylte Steppe 2, The Archylte Steppe 5
Sprite
Rank
3
HP
100
MP
30
Average Drop Value
120 gil
Power
25
Attacks
2×60%
(1.2)
Attack Effect
Paralysis
Defense
9
Evasion
1×30%
(0.3)
Magic Resistance
2×50%
(1.0)
Abilities
Attack (80%), Blind 4 (20%)
Monster Family
Undead
Fear
−50% (50% at 3,300 party HP)
Treasures
50 gil (40%), 100 gil (30%), 200 gil (20%), 300 gil (10%)
Type
Cie'th
Subtype
Shambling Cie'th
HP
900
Level
19
Chain Resistance
0
Stagger Point
120.0%
Stagger Index
6
Strength
48
Magic
80
CP
2
Common Drop
Cie'th Tear (25%)
Rare Drop
Tear of Frustration (5%)
Chapter
2
Ghasts are tough to kill and capable of casting Fire. Take out their allies first, then concentrate on keeping your party healthy while you whittle away at the Ghast's HP. If at all possible, try to get a preemptive strike to speed the process.
Type
Cie'th – Shambling Cie'th
Hit Points
15,540
Strength
145
Magic
220
CP
132
Gil
122
Chain Resistance
90
Stagger Point
250.0%
Stagger Index
450
Libra per Encounter
50%
Interrupt Resistance
25
Launch Vulnerability
Weakness
Common Drop
Potion (12%)
Rare Drop
Cie'th Tear (5%)
Note
Executes powerful magic attacks.