Related
Sprite
HP
288
Gold
768 G
Experience
1,536
Absorb
20
Evade
9%
Magic Def.
65%
Damage
66–132
Hit
119%
Critical Hit Chance
1%
Family
Magic Beast
Morale
200
Sprite
HP
300
Gold
800 G
Experience
1,962
Absorb
20
Evade
36%
Magic Def.
65%
Damage
69–138
Hit
117%
Critical Hit Chance
1%
Family
Magic Beast
Morale
200
Sprite
HP
358
Gold
807 G
Experience
1,614
Absorb
4
Evade
72%
Magic Def.
65%
Damage
53–106
Hit
114%
Critical Hit Chance
1%
Family
Magic Beast
Morale
200
AIRS are unique among the elementals, in that they lack Absorb in favor of very high Evade. You can use magic against them, but they have no elemental weakness and their HP total is too high for this to be very effective. They don't hit too hard individually, but groups can wear down a party. Inexplicably, they are the only elemental you can run from. (How do you run from air?)
The ORB of Fire
Page
3
Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
The ORB of Water
Page
3
Use the OXYALE to explore the upper floors of the Sunken Shrine to find the SLAB and other Treasures.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
Pyroses are your basic Fire elemental type enemy, similar statistically to Gnomas, but with slightly higher evasion. They don't deal as much damage, but they can appear in pairs in Mt. Gulg. As with Gnomas, they have an elemental weakness, but one that is hard to exploit due to their Magic Defense. Pound them with physical attacks to take them out.