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Flash
Effect
Inflicts Status-elemental Darkness on all foes
Hit Rate
96%
Target
All Foes
Element
Status
Status
Darkness
Used By
Deepeyes
Compare Flash to other Special Attacks
Monsters: Which use
Flash
– 1 shown
Minibosses
are only found in repeatable set encounters;
bosses
are encountered only one time during the game; the
final boss
must be defeated to complete the game;
superbosses
are the most dangerous monsters in the game, but are optional
Name
HP
Gil
The total amount of experience earned for defeating this monster (this is split evently among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The accuracy of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's accuracy, modified by the target's evasion
Acc
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's attack rating to their normal damage (this extra damage ignores defense)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evasion result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only undead monsters are affected by Dia spells; regenerating monsters recover 5% of their maximum hp (rounded down) at the beginning of each round; some weapons gain a +4 bonus to attack and are approximately 20% more likely to hit when used against certain monster families
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
Deepeyes
304
3,591 gil
3591
30
2
121
-
1%
16
12
78
-
-
50%
Aquatic
Lightning
Earth
,
Fire
Gaze
Earthquake
Related
FLASH
Hit %
96%
Inflicts Status-elemental Darkness on all foes
Target
All Foes
Element
Status
Status
Darkness
Used By
BigEYE
Flash
Base Type
Tool
Attack Type
Magic
Bat.Pwr
42
Target
All Foes
Hit Rate
Always Hits
Status
Dark
Flash
Replaces
Attack
Description
Inflicts Death on all enemies, but halves accuracy
Materia
Slash-All
L2