More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Final Fantasy
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Game Systems
Items
Items
Weapons
Armor
Accessories
Battle
Monsters
Bosses
Status Effects
Elements
Characters
Characters
Techs
Combo Techs
World
Areas
Eras
Gates
Treasure
Sealed Treasures
Shops
Endings
Gamer Corner Guides
Log In
or
Create an Account
Mud Imp
Era
Dark Ages
Area
Beast's Nest
Game Notes
Physical attack don't do much damage to the Imp, so defeat the Beasts using elements opposite of their color. The Imp's defenses are lowered when both Beasts are defeated.
Compare Mud Imp to other Bosses
Monsters: Part of
Mud Imp
Encounter – 3 shown
The name of the monster, which does not always match the names listed at the start of battle;
plot bosses
must be defeated as part of the main plot;
sidequest bosses
are encountered during optional quests;
Black Omen bosses
are found in that area; the
final bosses
must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks;
Magic
indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs;
Magic
indicates that the monster resists all four elements;
All Attacks
indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Blue Beast
5,000
300
8
800 G
Fire
Water
-
MermaidCap
Red Beast
5,000
300
8
800 G
Water
Fire
-
Elixir
Mud Imp
1,200
354
6
1,000 G
-
-
-
Speed Tab
Golem
Giga Gaia
Related
Mud Imp
Boss
Mud Imp
Hit Points
1,200
Experience
354
Gold
1,000 G
Tech Points
6
Charmed Item
Speed Tab
Tech
Pebble Throw
Tech
Sleep Bubble
Tech
Combo: Blue Charge
Tech
Combo: Red Charge
Tech
Combo Counter: Cross Charge
Tech
Combo Counter: Earthquake
Tech
Heal
Elemental Vulnerability
Lightning
Water
Fire
Shadow
Physical