Treasure: Found in Prison – 15 shown
Found
The particular part of the area where this treasure is found
Screen
Notes on the specific location of the treasure and details on non-standard treasures
Notes
Ether 1F Cell Block Package in Crono's cell (up to 6)
Ether 1F Treasure Room Left side chest
Mid Tonic 1F Treasure Room Center right side chest
Mid Tonic 1F Treasure Room Left right side chest
Ether 1F Treasure Room Rightmost chest
Mid Tonic Execution Chamber From southwest guard if knocked out (repeatable)
Mid Tonic Execution Chamber From execution chamber guard if knocked out (repeatable)
Mid Tonic Execution Chamber Chest
BronzeMail Execution Chamber Cell Chest
Mid Tonic Execution Chamber From northwest guard if knocked out (repeatable)
Shelter 3F Cell Block Chest
Shelter 2F Cell Block Chest
1,500 G 1F Cell Block Left chest in locked cell
Lode Sword 1F Cell Block Right chest in locked cell
Mid Tonic ×5 Office Check fallen officer
Monsters: Encountered in Prison – 7 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Guard 60 10 1 70 G - - Tonic -
Blue Shield 24 11 1 45 G - Lightning Tonic -
Omnicrone 218 22 1 55 G - Magic Ether -
Decedent 67 12 1 90 G Lightning, Fire - - -
Tank Head 600 - - - - Lightning, Fire - -
Grinder 208 - - - - - - -
Dragon Tank 266 40 5 500 G - - - -
Bosses: Encountered in Prison – 1 shown
Plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
Monsters
Dragon Tank Tank Head, Grinder, Dragon Tank
Weapons: Found in Prison – 1 shown
Unique weapons can only be found as treasure or in other limited fashions; rare weapons can also be dropped by or charmed from non-boss monsters; ultimate weapons the most powerful arms available; key items are unique and vital to the plot; starting weapons are weak but uniquely given to each character when they first join the party
Name
Character
The base bonus to damage granted by this weapon; the higher this number, the more damage a character deals when attacking
Attack
The status ailment that may be inflicted by this weapon's attack
Status
The cost to buy this weapon in a shop, if it is available for sale; some weapons can be earned in trade rather than bought
Price
The value of an weapon when sold to a shop; not all weapons can be sold
Value
Description
Lode Sword Crono 20 - 4,000 G 2,000 G -
Armor: Found in Prison – 1 shown
Unique armors can only be found as treasure or in other limited fashions; rare armors can also be dropped by or charmed from non-boss monsters; starting armors are weak but cannot be found except when given to new party members
Name
Type
The base bonus to physical defense granted by this armor weapon; the higher this number, the less damage a character takes from normal attacks
Defense
The element this armor offers protection against
Element
The status ailments this armor prevents, or the status benefits it grants
Status
The cost to buy this armor in a shop, if it is available for sale; some armor can be earned in trade rather than bought
Price
The value of an armor when sold to a shop; not all armor can be sold
Value
Description Equipped By
BronzeMail Armor 16 - - 520 G 260 G - Crono, Robo, Frog, Magus
Items: Found in Prison – 3 shown
Key items are unique and vital to the plot; rare items can also be dropped by or charmed from non-boss monsters
Name
The status effects granted or removed by this item
Status
Price
The value of an item when sold to a shop; not all items can be sold
Value
Description
Mid Tonic - 100 G 50 G Restores 200 HP
Ether - 800 G 400 G Restores 10 MP
Shelter - 150 G 75 G Recovers HP/MP at Save Pts.