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Holy
Type
Element
Compare Holy to other Elements
Weapons: Which deal
Holy
-type damage – 2 shown
Rare items
can only be found with a Meal Ticket or as a rare drop from an enemy;
unique items
can only be found as treasure;
salable items
are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
The relative speed of the weapon when used to attack repeatedly
Speed
The number of squares this weapon's primary attack reaches in front of Alucard
Range
Whether this weapon has a special attack triggered by entering the ↓↘→ + attack or ←→ + attack commands, or both; hover over the command to see what the attack does
Specials
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Holy sword
Sword
-
26
Holy
Normal
3.5
↓↘→ + attack
-
Holy rod
Club
-
12
Holy
Fast
2.6
←→ + attack
-
Special Weapons: Which deal
Holy
-type damage – 8 shown
You can only hold one
sepcial weapon
at a time
Name
The base attack score for this special weapon; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the special weapon
ATT
The element of the special weapon's damage; some enemies are affected differently by attacks of certain elements; if a second element is listed, that element is only used if the enemy has no weakness or resistance to the primary element but is weak to the secondary element
Element
The number of hearts required for Alucard to use this special weapon
Alucard ♥
The number of hearts required for Richter to use this special weapon
Richter ♥
The number of hearts required for Richter to perform an item crash with this special weapon
Item Crash ♥
Knife
5
Holy
/
CUT
1
1
10
Axe
10
Holy
/
CUT
4
1
10
Holy Water
5
Holy
/
Fire
3
1
15
Rebound Stone
8
Holy
/
HIT
2
1
10
Cross
40
Holy
/
HIT
100
1
20
Agunea
10
Holy
/
Thunder
5
10
20
Holy Book
8
Holy
5
5
15
Bibuti
8
Holy
3
1
10
Enemies: Weak VS.
Holy
– 35 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Zombie
1
1
5
$100
Cloth tunic
-
-
Holy
,
Fire
-
Skeleton
2
9
10
Shield potion
Monster vial 3
-
-
Holy
-
Spittle Bone
3
18
20
-
-
-
-
Holy
-
Bloody Zombie
4
24
15
Cloth tunic
Basilard
-
-
Holy
,
Fire
-
Slinger
4
12
10
Leather shield
Knight shield
-
-
Holy
-
Skelerang
5
18
15
Boomerang
Fire boomerang
-
-
Holy
-
Ghost
6
11
10
$400
Antivenom
Darkness
-
Holy
-
Diplocephalus
7
80
50
Pentagram
Tart
Water
-
Holy
,
Fire
-
Bone Musket
8
24
20
Magic Missile
Talisman
-
-
Holy
-
Ctulhu
9
200
100
Pentagram
Bat Pentagram
Darkness
-
Holy
-
Bone Pillar
10
64
30
Antivenom
Ballroom mask
-
-
Holy
-
Phantom Skull
10
15
30
Felt hat
Resist dark
Darkness
-
Holy
-
Skeleton Ape
10
10
30
Banana
TNT
-
-
Holy
-
Spear Guard
10
20
70
Javelin
Iron cuirass
-
-
Holy
-
Ectoplasm
11
18
70
Uncurse
Manna prism
CUT
-
Holy
,
Fire
-
Dhuron
12
32
50
Hide cuirass
Rapier
-
-
Holy
-
Skull Lord
12
80
50
Scimitar
Skull shield
Darkness
-
Holy
-
Flail Guard
13
36
50
Morningstar
Pot roast
-
-
Holy
-
Bone Halberd
14
30
40
Javelin
Ham and eggs
-
-
Holy
-
Paranthropus
16
100
50
Gauntlet
Ring of Varda
-
-
Holy
-
loading table data...
Enemies: Strong VS.
Holy
– 2 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Hunting Girl
15
88
70
Were Bane
Cheesecake
Holy
,
HIT
-
-
-
Sniper of Goth
36
50
200
Magic Missile
Brilliant mail
Holy
-
Darkness
-
Enemies: Immune to
Holy
– 1 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Richter Belmont
48
400
-
-
-
-
Holy
,
Stone
Darkness
-
Darkness