Enemies: Strong VS. Water – 10 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
38 88 333 Neutron bomb Nauglamir Water - Fire -
38 280 120 Sushi Green tea Water - Fire, Thunder -
7 80 50 Pentagram Tart Water - Holy, Fire -
12 2 20 Knuckle duster Pizza Water - Fire, Thunder -
45 118 600 Necklace of J Opal circlet Water - Fire Ice
25 120 100 Aquamarine Sushi Fire, Water - Thunder -
2 10 12 Zircon Monster vial 1 Water - Fire, Thunder -
3 10 12 Zircon Monster vial 1 Water - Fire, Thunder -
8 60 60 Leather shield Meal ticket Water - CUT Darkness
11 10 20 Blue knuckles Pizza Water - Fire, Thunder -
Enemies: Immune to Water – 2 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
12 16 40 Ice mail Ice cream - Water Fire Ice
10 130 100 - - - Water Thunder -
Enemies: Which absorb Water – 1 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
14 200 500 - - - - Thunder Water