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Water
Type
Element
Compare Water to other Elements
Enemies: Strong VS.
Water
– 10 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Cave Troll
38
88
333
Neutron bomb
Nauglamir
Water
-
Fire
-
Dark Octopus
38
280
120
Sushi
Green tea
Water
-
Fire
,
Thunder
-
Diplocephalus
7
80
50
Pentagram
Tart
Water
-
Holy
,
Fire
-
Frog
12
2
20
Knuckle duster
Pizza
Water
-
Fire
,
Thunder
-
Frozen Half
45
118
600
Necklace of J
Opal circlet
Water
-
Fire
Ice
Killer Fish
25
120
100
Aquamarine
Sushi
Fire
,
Water
-
Thunder
-
Merman (Orange)
2
10
12
Zircon
Monster vial 1
Water
-
Fire
,
Thunder
-
Merman (Red)
3
10
12
Zircon
Monster vial 1
Water
-
Fire
,
Thunder
-
Stone Rose
8
60
60
Leather shield
Meal ticket
Water
-
CUT
Darkness
Toad
11
10
20
Blue knuckles
Pizza
Water
-
Fire
,
Thunder
-
Enemies: Immune to
Water
– 2 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Frozen Shade
12
16
40
Ice mail
Ice cream
-
Water
Fire
Ice
Scylla wyrm
10
130
100
-
-
-
Water
Thunder
-
Enemies: Which absorb
Water
– 1 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Scylla
14
200
500
-
-
-
-
Thunder
Water
Ice
Stone