More Guides
Castlevania: Symphony of the Night
Chrono Trigger
Golvellius
Mass Effect 2
Final Fantasy
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Castle
Castle Map
Inverted Map
Areas
Found Items
Relics
Shop
Items
Items
Weapons
Armor
Special Weapons
Battle
Enemies
Bosses
Spells
Elements
Gamer Corner Guides
Log In
or
Create an Account
Thunder
Type
Element
Compare Thunder to other Elements
Weapons: Which deal
Thunder
-type damage – 1 shown
Rare items
can only be found with a Meal Ticket or as a rare drop from an enemy;
unique items
can only be found as treasure;
salable items
are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
The relative speed of the weapon when used to attack repeatedly
Speed
The number of squares this weapon's primary attack reaches in front of Alucard
Range
Whether this weapon has a special attack triggered by entering the ↓↘→ + attack or ←→ + attack commands, or both; hover over the command to see what the attack does
Specials
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Thunderbrand
Sword
$10,000
25
Thunder
Normal
3.5
↓↘→ + attack
-
Special Weapons: Which deal
Thunder
-type damage – 1 shown
You can only hold one
sepcial weapon
at a time
Name
The base attack score for this special weapon; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the special weapon
ATT
The element of the special weapon's damage; some enemies are affected differently by attacks of certain elements; if a second element is listed, that element is only used if the enemy has no weakness or resistance to the primary element but is weak to the secondary element
Element
The number of hearts required for Alucard to use this special weapon
Alucard ♥
The number of hearts required for Richter to use this special weapon
Richter ♥
The number of hearts required for Richter to perform an item crash with this special weapon
Item Crash ♥
Agunea
10
Holy
/
Thunder
5
10
20
Enemies: Weak VS.
Thunder
– 9 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Dark Octopus
38
280
120
Sushi
Green tea
Water
-
Fire
,
Thunder
-
Frog
12
2
20
Knuckle duster
Pizza
Water
-
Fire
,
Thunder
-
Grave Keeper
18
123
60
Miso soup
Natou
-
-
Fire
,
Thunder
,
Ice
-
Killer Fish
25
120
100
Aquamarine
Sushi
Fire
,
Water
-
Thunder
-
Merman (Orange)
2
10
12
Zircon
Monster vial 1
Water
-
Fire
,
Thunder
-
Merman (Red)
3
10
12
Zircon
Monster vial 1
Water
-
Fire
,
Thunder
-
Scylla
14
200
500
-
-
-
-
Thunder
Water
Scylla wyrm
10
130
100
-
-
-
Water
Thunder
-
Toad
11
10
20
Blue knuckles
Pizza
Water
-
Fire
,
Thunder
-
Enemies: Strong VS.
Thunder
– 5 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Black Crow
13
15
50
Aquamarine
Red bean bun
Thunder
-
-
-
Blue Raven
13
15
50
Zircon
Pork bun
Thunder
-
-
-
Dracula (Final Boss)
98
????
-
-
-
Fire
,
Thunder
Poison
-
Darkness
Harpy
18
26
70
Apple
Life apple
Thunder
-
-
-
Hippogryph
16
800
800
-
-
Thunder
-
-
-
Enemies: Immune to
Thunder
– 2 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Guardian
60
500
1,500
Great Sword
God's Garb
CUT
Fire
,
Thunder
,
Ice
-
Darkness
The Creature
40
1,100
2,500
-
-
-
Thunder
-
-
Fire
Ice