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Fire
Type
Element
Compare Fire to other Elements
Weapons: Which deal
Fire
-type damage – 6 shown
Rare items
can only be found with a Meal Ticket or as a rare drop from an enemy;
unique items
can only be found as treasure;
salable items
are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
The relative speed of the weapon when used to attack repeatedly
Speed
The number of squares this weapon's primary attack reaches in front of Alucard
Range
Whether this weapon has a special attack triggered by entering the ↓↘→ + attack or ←→ + attack commands, or both; hover over the command to see what the attack does
Specials
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Firebrand
Sword
$10,000
25
Fire
Normal
3.5
↓↘→ + attack
-
Marsil
Sword
-
33
Fire
Normal
3.5
↓↘→ + attack
1
Fire boomerang
Throw 2
$1,000
50
Fire
Very Fast
-
-
-
Flame star
Throw 2
$15,000
100
Fire
Very Fast
-
-
-
TNT
Throw 2
-
60
Fire
Slow
-
-
-
Dynamite
Throw 2
-
100
Fire
Very Slow
-
-
-
Armor: Which deals
Fire
-type damage – 1 shown
Rare items
can only be found with a Meal Ticket or as a rare drop from an enemy;
unique items
can only be found as treasure;
salable items
are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Strength determines how much damage Alucard deals with physical attacks
STR
Constitution increases Alucard's defense and reduces the duration of the poison and curse status ailments; note that constitution from items has eight times the effect of Alucard's base constitution score
CON
Intelligence determines how much damage Alucard deals when using spells, familiars, and special weapons; note that intelligence from items has four times the effect of Alucard's base intelligence score
INT
Luck affects your chances of dealing critical hits and getting rare drops from enemies
LCK
Fire shield
Shield
-
-
Fire
4
-
-
-
-
Spells: Which deal
Fire
-type damage – 1 shown
Special spells
can only be used in certain forms or when using certain familiars, and are not purchased as scrolls
Name
The amount of mp consumed when Alucard casts this spell
MP
The key combination required to cast this spell; these can be revealed by buying spell tomes, but the tome is not necessary to cast the spell; all commands are shown when Alucard is facing to the right, reverse them when facing left; either hand's attack button may be used to finish a spell
Command
The spell's effects when cast
Description
The base attack score for this spell; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the spell
ATT
The element of the spell; some enemies are affected differently by spells of certain elements
Element
The price to buy the scroll with this spell's information from the Librarian
Scroll Price
Hellfire
15
↑↓↘→ + attack
Transport and fireball attack
30
Fire
$5,000
Special Weapons: Which deal
Fire
-type damage – 1 shown
You can only hold one
sepcial weapon
at a time
Name
The base attack score for this special weapon; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the special weapon
ATT
The element of the special weapon's damage; some enemies are affected differently by attacks of certain elements; if a second element is listed, that element is only used if the enemy has no weakness or resistance to the primary element but is weak to the secondary element
Element
The number of hearts required for Alucard to use this special weapon
Alucard ♥
The number of hearts required for Richter to use this special weapon
Richter ♥
The number of hearts required for Richter to perform an item crash with this special weapon
Item Crash ♥
Holy Water
5
Holy
/
Fire
3
1
15
Enemies: Weak VS.
Fire
– 30 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Akmodan II
40
1,200
2,500
-
-
-
Stone
,
Poison
,
Curse
Holy
,
Fire
Darkness
Black Panther
35
35
600
Meal ticket
Masamune
-
-
Fire
-
Bloody Zombie
4
24
15
Cloth tunic
Basilard
-
-
Holy
,
Fire
-
Blue Venus Weed
40
100
1,000
Zwei hander
Heart Refresh
HIT
-
Fire
-
Bone Ark
19
250
40
Monster vial 3
Skull shield
-
-
Holy
,
Fire
-
Cave Troll
38
88
333
Neutron bomb
Nauglamir
Water
-
Fire
-
Corpseweed
13
18
100
Antivenom
Potion
HIT
-
Fire
-
Dark Octopus
38
280
120
Sushi
Green tea
Water
-
Fire
,
Thunder
-
Diplocephalus
7
80
50
Pentagram
Tart
Water
-
Holy
,
Fire
-
Ectoplasm
11
18
70
Uncurse
Manna prism
CUT
-
Holy
,
Fire
-
Flying Zombie
32
190
50
Shuriken
Frankfurter
-
-
Holy
,
Fire
-
Frog
12
2
20
Knuckle duster
Pizza
Water
-
Fire
,
Thunder
-
Frozen Half
45
118
600
Necklace of J
Opal circlet
Water
-
Fire
Ice
Frozen Shade
12
16
40
Ice mail
Ice cream
-
Water
Fire
Ice
Grave Keeper
18
123
60
Miso soup
Natou
-
-
Fire
,
Thunder
,
Ice
-
Large Slime
22
64
100
-
-
-
CUT
Fire
-
Magic Tome
12
22
35
$2,000
Saber
HIT
-
Fire
-
Marionette
6
20
30
Smart potion
Circlet
-
-
Fire
-
Merman (Orange)
2
10
12
Zircon
Monster vial 1
Water
-
Fire
,
Thunder
-
Merman (Red)
3
10
12
Zircon
Monster vial 1
Water
-
Fire
,
Thunder
-
loading table data...
Enemies: Strong VS.
Fire
– 6 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Dracula (Final Boss)
98
????
-
-
-
Fire
,
Thunder
Poison
-
Darkness
Fishhead
20
70
50
Resist ice
Icebrand
Fire
-
Holy
-
Gorgon
38
240
555
Hammer
Stone sword
Fire
,
Stone
,
CUT
,
HIT
-
-
-
Gremlin
18
100
60
Resist fire
Fire mail
Fire
-
Ice
-
Killer Fish
25
120
100
Aquamarine
Sushi
Fire
,
Water
-
Thunder
-
White Dragon
35
260
150
-
-
Fire
-
Holy
-
Enemies: Immune to
Fire
– 4 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Fire Demon
38
320
666
Fire shield
Marsil
-
Fire
-
-
Fire Warg
36
200
160
Turquoise
Karma Coin
-
Fire
Ice
-
Guardian
60
500
1,500
Great Sword
God's Garb
CUT
Fire
,
Thunder
,
Ice
-
Darkness
Warg Rider
37
120
160
-
-
CUT
Fire
Ice
-
Enemies: Which absorb
Fire
– 1 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Cerberos
24
800
1,500
-
-
-
-
Ice
Fire
Darkness
Thunder