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CUT
Type
Physical
Compare CUT to other Elements
Weapons: Which deal
CUT
-type damage – 54 shown
Rare items
can only be found with a Meal Ticket or as a rare drop from an enemy;
unique items
can only be found as treasure;
salable items
are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
The relative speed of the weapon when used to attack repeatedly
Speed
The number of squares this weapon's primary attack reaches in front of Alucard
Range
Whether this weapon has a special attack triggered by entering the ↓↘→ + attack or ←→ + attack commands, or both; hover over the command to see what the attack does
Specials
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Basilard
S.sword
-
1
CUT
Very Fast
2.1
←→ + attack
-
Short sword
S.sword
-
2
CUT
Normal
2.6
-
-
Holbein dagger
S.sword
-
6
CUT
Very Fast
1.8
-
-
Rapier
S.sword
-
7
CUT
Normal
2.6
↓↘→ + attack
-
Were Bane
S.sword
-
18
CUT
Normal
2.6
↓↘→ + attack
-
Shotel
S.sword
-
20
CUT
Slow
2.7
↓↘→ + attack
-
Combat knife
S.sword
-
24
CUT
Very Fast
2.2
←→ + attack
-
Jewel sword
S.sword
-
15
CUT
Very Slow
2.6
↓↘→ + attack
-
Gladius
Sword
-
3
CUT
Normal
3.5
-
-
Scimitar
Sword
-
5
CUT
Normal
3.5
-
-
Cutlass
Sword
-
7
CUT
Normal
3.5
-
-
Saber
Sword
$1,500
9
CUT
Normal
3.5
-
-
Falchion
Sword
-
10
CUT
Normal
3.5
-
-
Broadsword
Sword
-
12
CUT
Normal
3.5
-
-
Bekatowa
Sword
-
14
CUT
Normal
3.5
-
-
Damascus sword
Sword
$4,000
17
CUT
Normal
3.5
-
-
Hunter Sword
Sword
-
20
CUT
Normal
3.5
-
−1
Bastard sword
Sword
-
20
CUT
Normal
3.5
-
-
Talwar
Sword
-
22
CUT
Normal
3.5
-
-
Sword of Hador
Sword
-
24
CUT
Normal
3.5
-
-
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Spells: Which deal
CUT
-type damage – 2 shown
Special spells
can only be used in certain forms or when using certain familiars, and are not purchased as scrolls
Name
The amount of mp consumed when Alucard casts this spell
MP
The key combination required to cast this spell; these can be revealed by buying spell tomes, but the tome is not necessary to cast the spell; all commands are shown when Alucard is facing to the right, reverse them when facing left; either hand's attack button may be used to finish a spell
Command
The spell's effects when cast
Description
The base attack score for this spell; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the spell
ATT
The element of the spell; some enemies are affected differently by spells of certain elements
Element
The price to buy the scroll with this spell's information from the Librarian
Scroll Price
Wolf Charge
10
↓↘→ + attack
Powerful attack by Wolf
30
CUT
-
Sword Brothers
30
↓↘→↗↑ (hold), ↓ + attack
Summons Sword Brothers
20
CUT
-
Special Weapons: Which deal
CUT
-type damage – 2 shown
You can only hold one
sepcial weapon
at a time
Name
The base attack score for this special weapon; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the special weapon
ATT
The element of the special weapon's damage; some enemies are affected differently by attacks of certain elements; if a second element is listed, that element is only used if the enemy has no weakness or resistance to the primary element but is weak to the secondary element
Element
The number of hearts required for Alucard to use this special weapon
Alucard ♥
The number of hearts required for Richter to use this special weapon
Richter ♥
The number of hearts required for Richter to perform an item crash with this special weapon
Item Crash ♥
Knife
5
Holy
/
CUT
1
1
10
Axe
10
Holy
/
CUT
4
1
10
Enemies: Weak VS.
CUT
– 1 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Stone Rose
8
60
60
Leather shield
Meal ticket
Water
-
CUT
Darkness
Enemies: Strong VS.
CUT
– 8 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Armor Lord
12
84
100
Rapier
Saber
CUT
-
-
-
Ectoplasm
11
18
70
Uncurse
Manna prism
CUT
-
Holy
,
Fire
-
Gorgon
38
240
555
Hammer
Stone sword
Fire
,
Stone
,
CUT
,
HIT
-
-
-
Guardian
60
500
1,500
Great Sword
God's Garb
CUT
Fire
,
Thunder
,
Ice
-
Darkness
Owl Knight
15
180
50
Cutlass
Medal
CUT
-
-
-
Tin man
28
48
1,000
Lunch A
Mojo mail
CUT
-
-
-
Tombstone
25
5
88
Katana
Green tea
CUT
Stone
HIT
-
Warg Rider
37
120
160
-
-
CUT
Fire
Ice
-
Enemies: Immune to
CUT
– 2 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes;
bosses
are found in unique plot encounters;
inverted monsters
and
inverted bosses
are found in the inverted castle;
final bosses
must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
Large Slime
22
64
100
-
-
-
CUT
Fire
-
Slime
16
32
50
-
-
-
CUT
Fire
-
Curse
HIT