Weapons: Which deal Holy-type damage – 2 shown
Rare items can only be found with a Meal Ticket or as a rare drop from an enemy; unique items can only be found as treasure; salable items are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
The relative speed of the weapon when used to attack repeatedly
Speed
The number of squares this weapon's primary attack reaches in front of Alucard
Range
Whether this weapon has a special attack triggered by entering the ↓↘→ + attack or ←→ + attack commands, or both; hover over the command to see what the attack does
Specials
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Holy sword Sword - 26 Holy Normal 3.5 ↓↘→ + attack -
Holy rod Club - 12 Holy Fast 2.6 ←→ + attack -
Special Weapons: Which deal Holy-type damage – 8 shown
You can only hold one sepcial weapon at a time
Name
The base attack score for this special weapon; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the special weapon
ATT
The element of the special weapon's damage; some enemies are affected differently by attacks of certain elements; if a second element is listed, that element is only used if the enemy has no weakness or resistance to the primary element but is weak to the secondary element
Element
The number of hearts required for Alucard to use this special weapon
Alucard ♥
The number of hearts required for Richter to use this special weapon
Richter ♥
The number of hearts required for Richter to perform an item crash with this special weapon
Item Crash ♥
Holy Water 5 Holy/Fire 3 1 15
Holy Book 8 Holy 5 5 15
Knife 5 Holy/CUT 1 1 10
Rebound Stone 8 Holy/HIT 2 1 10
Bibuti 8 Holy 3 1 10
Axe 10 Holy/CUT 4 1 10
Cross 40 Holy/HIT 100 1 20
Agunea 10 Holy/Thunder 5 10 20
Enemies: Weak VS. Holy – 35 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
66 888 4,444 - - - - Holy Darkness
44 2,000 4,444 - - - - Holy Darkness
28 400 3,000 - - Darkness - Holy -
40 1,200 2,500 - - - Stone, Poison, Curse Holy, Fire Darkness
28 50 1,000 Ramen Crissaegrim - - Holy, Fire -
39 450 666 Dark shield Dark armor - - Holy Darkness
37 30 160 Buffalo star Stone mask - - Holy -
35 260 150 - - Fire - Holy -
33 20 150 Shuriken Flame star - - Holy -
9 200 100 Pentagram Bat Pentagram Darkness - Holy -
19 161 100 Estoc Claymore - - Holy, Fire -
20 400 100 Obsidian sword Holbein dagger - Darkness Holy -
10 20 70 Javelin Iron cuirass - - Holy -
11 18 70 Uncurse Manna prism CUT - Holy, Fire -
13 36 50 Morningstar Pot roast - - Holy -
20 70 50 Resist ice Icebrand Fire - Holy -
32 190 50 Shuriken Frankfurter - - Holy, Fire -
17 33 50 Str. potion Garnet - - Holy -
16 100 50 Gauntlet Ring of Varda - - Holy -
12 80 50 Scimitar Skull shield Darkness - Holy -
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Enemies: Strong VS. Holy – 2 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
36 50 200 Magic Missile Brilliant mail Holy - Darkness -
15 88 70 Were Bane Cheesecake Holy, HIT - - -
Enemies: Immune to Holy – 1 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
48 400 - - - - Holy, Stone Darkness -